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bulk mints an id for each element that has none, as create does. It sent id-less elements
bare and keel minted them. With an idempotencyKey, each id is now derived from the key and the
element's position in items (the ids the Python package mints), so the same key and items send the
same body from either client, and a resend after keel's 24-hour replay window rewrites the same
elements instead of creating new ones. Without a key, a fresh UUIDv7 each. Ids you pass are kept, and
your items are not changed. Found by Quillon's parity audit of the Unity SDK (h37 #5794).