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redeemJoin(code, { name?, agentName? }): redeems a join code that needs no account, at POST /join,
sending no credential whatever key the client holds. The answer's kind tells the two apart: OwPlayerJoined (a read key, ow_r_, no PIN, and the Character the player reads as) or OwAgentJoined (a seat's write key, secret and .env lines). Shown once; the code is spent, so a
lost answer means a new link. Every bad code is one 404.
createWorldLink(worldId, { reader: 'player', character? }): a player link, guest only; character
is a Character's id or new (the default). OwWorldLink.character names it on the list.
player joins the kind of OwMe and OwMember.
A client with no key: apiKey is optional. new OwV2Client() (or an empty key) has keyKind: 'none'
and can call health, previewJoin and redeemJoin, which is what a friend with only a link has; any
other call is a TypeError before anything is sent. Until now a key was required even for the routes
that send none.