v1.3.13 - Character body & clothing references
What's Changed
- Characters carry body and clothing references, not just face
- Compile References gains Body and Cloth ports; roles are stored in the
.char, so existing files still load - MiniMax H3 divides its nine reference slots 2:1:1 face/body/cloth, with a per-render budget and a face-only filter
- Generation nodes show one slot for the render that has not landed: editing, rendering, cancelled or failed
- That slot holds the settings it ran with, so browsing take history no longer loses them
- Take history is protected server-side; a stale browser write could previously drop a finished render
- MiniMax H3 memory: the render is staged in four phases, so the VAE is only on the card for the two that read it
- Quantised weights are sized by their real storage, which was over-reporting the H3 denoiser by 2x
- Load Assets nodes resize to their content
- Fal-backed nodes get their own icon
Character body and clothing references, and MiniMax H3 memory fixes by @ashish-aesthisia in #62
Full Changelog: v1.3.12...v1.3.13