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v1.3.13 - Character body & clothing references

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@imprsnst imprsnst released this 30 Aug 09:47
· 9 commits to main since this release

What's Changed

  • Characters carry body and clothing references, not just face
  • Compile References gains Body and Cloth ports; roles are stored in the .char, so existing files still load
  • MiniMax H3 divides its nine reference slots 2:1:1 face/body/cloth, with a per-render budget and a face-only filter
  • Generation nodes show one slot for the render that has not landed: editing, rendering, cancelled or failed
  • That slot holds the settings it ran with, so browsing take history no longer loses them
  • Take history is protected server-side; a stale browser write could previously drop a finished render
  • MiniMax H3 memory: the render is staged in four phases, so the VAE is only on the card for the two that read it
  • Quantised weights are sized by their real storage, which was over-reporting the H3 denoiser by 2x
  • Load Assets nodes resize to their content
  • Fal-backed nodes get their own icon

Character body and clothing references, and MiniMax H3 memory fixes by @ashish-aesthisia in #62

Full Changelog: v1.3.12...v1.3.13