Repository navigation
A bug-fix release of the Colonization Map Editor for macOS and Windows.
Fixed
- Terrain names: the information panel showed some terrain names as
()(Savannah,
among others) or as the wrong name ("Rain" for Rain Forest). Every name shows correctly now. - Help → How To Use Maps no longer crashes the editor.
- CPU use: the editor no longer keeps a processor core busy while it waits for you: idle
CPU drops from about 95% of a core to under 1%. Laptops will thank you.
Maps are saved exactly as before: given the same keys, the editor writes the same .MP
files as the 1994 original running under DOSBox-X.
Downloads
| macOS 11 or later, Apple silicon and Intel | mapedit-0.1.1-macos.zip: Colonization Map Editor.app |
| Windows 10/11, 64-bit | mapedit-0.1.1-windows-x64.zip: mapedit.exe + SDL3.dll |
You need your own copy of Colonization for DOS (GOG or Steam); the editor asks for its
folder the first time. On macOS the app is not notarized: right-click it and choose Open
the first time. Back up your maps: like the original, the editor saves over the file it opened.