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OpenHogwarts edited this page Dec 23, 2017 · 2 revisions
  1. List the new item in DBSetup.cs insertItems()

  2. Having the new item id, Place it's icon in Resources/2DTextures/Items

  3. Write item's name & description on each .json file in Resources/i18n

    {
        "key": "ITEM_22_NAME",
        "translation": "Wood"
    },
    {
        "key": "ITEM_22_DESCRIPTION",
        "translation": "It's solid"
    },

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