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OpenHogwarts edited this page Apr 2, 2018 · 3 revisions
  1. List it at DBSetup.cs insertNPCs()

    Note: If you want to set patrol waypoints, use the GUI to generate them: https://www.youtube.com/watch?v=GC8x9vIplEs

    They are relative to NPC's initial position in Scene.

  2. Place it's prefab in Resources/NPC .

Tag: NPC

Required components:

  • NPC.cs
  • Photon View
  • Sphere Collider set in Trigger mode (For player detection, check NPCDetector.cs)

Childs:

  • Nameplate (NPC.cs will require it)

(check the existing prefabs for more information)

  1. If your NPC is type Talker or Quest, set it's quest/phrase in DBSetup.cs getTalkerPhrase() || setAllQuests()

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