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PyKotor is an LGPL-3.0-or-later monorepo whose installable workspace packages include pykotor, holopatcher, holocrontoolset, and kotordiff. [PyKotor pyproject.toml, HoloPatcher pyproject.toml, Holocron Toolset pyproject.toml, KotorDiff pyproject.toml]
This wiki is part of the shipped Holocron Toolset help payload rather than website-only prose: the Toolset build step copies the repo-root wiki/ directory into src/toolset/help/wiki, setuptools package-data includes help/wiki/**/*.md, MANIFEST.in includes the same tree for source distributions, and the generated source manifest lists concrete copied pages such as Home.md, 2DA-File-Format.md, and GFF-File-Format.md. [Holocron Toolset setup.py, Holocron Toolset pyproject.toml, Holocron Toolset MANIFEST.in, Holocron Toolset SOURCES.txt]
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PyKotor publishes the
pykotorpackage, exposespykotorandpykotorcliconsole scripts, and declaresbioware-kaitai-formats,defusedxml,kaitaistruct, andplyas core dependencies. [PyKotorpyproject.toml] -
PyKotor implements installation discovery and resource search in
pykotor.extract.installation, defines engine/resource typing inpykotor.resource.type, and keeps format readers and writers underpykotor.resource.formats. [pykotor.extract.installation,pykotor.resource.type,pykotor.resource.formats] -
HoloPatcher publishes the
holopatcherconsole script, depends onpykotor[encodings,updater], and describes itself as a faster, cross-platform alternative to TSLPatcher. [HoloPatcherpyproject.toml] -
HoloPatcher routes
install,uninstall, andvalidaterequests through its CLI path, otherwise attempts to launch the GUI application and falls back to a warning when GUI execution is unavailable. [holopatcher.__main__] -
Holocron Toolset publishes the
holocron-toolsetapplication, standalone editor entry points such asare-editor,mdl-editor,utc-editor,tpc-editor, andtwoda-editor, and standalone applications such asmodule-designerandindoor-builder. [Holocron Toolsetpyproject.toml] -
Holocron Toolset keeps its standalone editor registry in
toolset.gui.editors.standalone, where file extensions such as.2da,.utc,.dlg,.mdl,.mdx,.tlk,.tpc,.dds,.rim, and.erfare mapped to concrete editor classes and launcher names. [toolset.gui.editors.standalone] -
KotorDiff publishes the
kotordiffconsole script as a thin package over sharedpykotor.diff_toolfunctionality. [KotorDiffpyproject.toml] -
KotorDiff drives diff generation through
pykotor.diff_tool.app, which imports installation loading, GFF handling, resource typing, reference caches, TSLPatcher diff generation, and incremental writer support from the shared PyKotor codebase. [pykotor.diff_tool.app] -
bioware-kaitai-formats is a workspace package of generated Python parsers, while the authoritative
.ksyspecifications are maintained in the upstreamOpenKotOR/bioware-kaitai-formatsrepository. [workspacebioware-kaitai-formatsREADME, upstreamOpenKotOR/bioware-kaitai-formats]
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xoreos is a broader BioWare-engine reimplementation project, and its
src/engines/tree contains dedicatedkotor,kotor2,kotorbase, andodysseysubdirectories alongside other engine families. [xoreos README,xoreos/src/engines] -
xoreos-tools is a separate reverse-engineering tool collection whose README names utilities such as
gff2xml,tlk2xml,ssf2xml,convert2da,ncsdis, andncsdecomp, and whosesrc/tree also contains concrete sources such asgff2xml.cpp,convert2da.cpp,keybif.cpp,rim.cpp,ncsdis.cpp, andncsdecomp.cpp. [xoreos-tools README,xoreos-tools/src] -
xoreos-docs is a companion documentation repository that collects reverse-engineering notes and format specifications under
specs/, includingkotor_mdl.html. [xoreos-docs README,xoreos-docs/specs,xoreos-docs/specs/kotor_mdl.html] -
phaethon is an older xoreos-adjacent Aurora resource explorer; its own source tree describes it as a FLOSS resource explorer for BioWare Aurora-engine games, and its ERF reader comments explicitly list Neverwinter Nights, KotOR I and II, Jade Empire, and The Witcher among the supported
1.0family users. [phaethondoxygen README,phaethon/src/aurora/erffile.h] - reone is a clean-room KotOR and TSL engine project that states its goal as running both games end to end and explicitly frames itself as a focused alternative to broader Aurora-family reimplementations. [reone README]
- KotOR.js describes itself as a TypeScript-based reimplementation of the Odyssey engine and states that the repository also contains an early modding suite named KotOR Forge. [KotOR.js README]
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KotOR.js also exposes concrete application, resource, and engine-layout structure in source:
src/apps/containslauncher,game,forge, anddebugger;src/resource/includes handlers such asGFFObject.ts,ERFObject.ts,KEYObject.ts,RIMObject.ts,TLKObject.ts, and resource-type tables;src/odyssey/containsOdysseyModel*andOdysseyWalkMeshimplementations. [KotOR.js/src/apps,KotOR.js/src/resource,KotOR.js/src/odyssey] -
Kotor.NET is a multi-project C# solution containing
Kotor.NET,Kotor.NET.Graphics,Kotor.NET.Patcher,Toolset,Toolset.Desktop,MapBuilder, andMapBuilder.Desktop. [Kotor.NET.sln] -
Kotor.NET also carries an explicit resource-type table for formats such as MDL, NSS, NCS, ARE, IFO, WOK, 2DA, TLK, GIT, UTC, DLG, UTP, JRL, SSF, LYT, VIS, RIM, PTH, LIP, TPC, MDX, and ERF, and its graphics layer includes a
KotorModelLoaderthat reads paired MDL/MDX data and walks node structures from binary offsets. [Kotor.NET/Common/Data/ResourceType.cs,Kotor.NET.Graphics/KotorModelLoader.cs] -
KotorBlender is a Blender add-on centered on the
io_scene_kotorpackage and documents support for binary MDL import/export, LYT import/export, PTH import/export, lightmap baking, and minimap rendering. [kotorblender README,kotorblender/io_scene_kotor] -
KOTORMax is a 3ds Max and GMax plugin for Odyssey MDL/MDX import/export, animation work, and related authoring utilities, and its README states that it writes ASCII MDL output which must then be compiled separately by
mdlopsor a similar tool. [vendoredKOTORMaxREADME, vendoredKOTORMaxsource tree] -
MDLOps identifies itself as a cross-platform compiler/decompiler for Odyssey model and walkmesh files, with binary-version detection, multiple node types, and PWK/DWK/WOK support. [vendored
mdlopsREADME] - HoloPazaak is an OpenKotOR-side PyQt5/PyQt6 implementation of the Pazaak minigame, with local run instructions that treat it as another editable tool layered on top of the PyKotor workspace. [HoloPazaak README]
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KotorMCP is an MCP server built on top of PyKotor, and its repository exposes dedicated tools for installation handling, discovery, archives, modules, reference tracing, walkmesh access, and resource-oriented MCP support. [KotorMCP README,
kotormcp/tools,kotormcp/mcp_resources.py] -
ToolsetData is a data repository rather than an application codebase: its repository root currently exposes
available_kits.jsonplus akits/tree, which makes it a source-backed kit-data package that other toolset workflows can consume. [ToolsetData/available_kits.json,ToolsetData/kits] - SotOR is a Rust save editor for KotOR 1 and 2 that targets desktop platforms and the browser, uses a built-in game database, and positions itself as a work-in-progress successor to KSE-style save editing. [SotOR README]
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KotOR Savegame Editor and KotOR-Save-Editor represent Perl-based KSE-lineage save editors: one repository documents a repackaged build with extra functionality, while the vendored repository in this workspace tracks a v4.0 save-editor codebase for KotOR 1 and 2. [
kotor-savegame-editorREADME, vendoredKotOR-Save-EditorREADME]