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Filter nodes in the inspector. #135

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@Armored-Dragon

When using the inspector you should be able to filter to types of nodes in the scene. Without any filters, you will see every node. Other filters could include lights, colliders, cameras, zones, ect.

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    client editor modeIssues relating to the Client Editor Mode, though any interface.enhancementNew feature or requestom-clientIssues relating to the OpenMinerva client.ui/uxUser interaction and user experience

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