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Nicholas Kreimeyer edited this page Nov 4, 2026 · 2 revisions

Turret bases and camouflage traps can be disguised as another block.

A tier 5 turret base disguised as stone bricks

Setting the camouflage

  1. Open the base GUI and press Camouflage, or right-click a camouflage trap (admin access needed).
  2. Click the disguise slot with a block to use it, or click it empty-handed to reset to the normal look.

Camouflage menu

Any full block works, opaque or transparent (glass, leaves …). Blocks with a block entity cannot be used, except OMT's hardened blocks. The camouflage is drawn like a real block, with ambient occlusion and biome-blended grass and leaf colours.

Owners and admins of a base can set and remove its camouflage. Servers can disable camouflage on bases with bases.allowBaseCamo (needs a restart).

Light value and light opacity

Tier 4 and 5 turret bases and the camouflage trap also get two sliders in the camouflage menu:

  • Light Value: how much light the block emits.
  • Light Opacity: how much light passes through the block.

Concealing turrets

To hide the turrets too, put a Turret Concealer addon into the base: turrets retract into it while they are not shooting (see Upgrades and Addons).

The disguise and light settings can be copied with the Memory Card.

On Fabric 1.20.1 without a Fabric Renderer API implementation (e.g. Sodium without Indium) camouflaged blocks show their own look instead.

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