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Generator and Energy

Nicholas Kreimeyer edited this page Nov 4, 2026 · 2 revisions

Turret bases store energy (RF / FE / Team Reborn Energy) and use it for every shot. They accept energy from any adjacent cable or machine of other mods, up to the base's max input per tick (see Turret Bases). OMT also has its own ways to produce energy.

Basic Turret Base Crank

Placed next to a tier 1 base, each turn of the crank adds 50 energy. A new turn starts only after the previous one has finished.

Generator

The Generator burns furnace fuel (coal, wood, lava buckets …) and pushes its energy into adjacent turret bases and other energy acceptors.

Default
Fuel slots 9 (emptied in order)
Energy per tick while burning 40
Energy buffer 1,000,000
Max output per tick (all sides together) 65,536

It stops burning while its buffer is full, so no fuel is wasted. Inventory expanders work on the generator too: each one placed against it lets every fuel slot hold more stacks.

Generator with a tier 1 inventory expander on top and a tier 3 one on its side

Energy Multiplier upgrade: up to 4 in the generator's upgrade slot. Each one doubles both the energy produced per tick and the fuel burnt per tick, so a fuel item still gives the same total energy, only faster (up to 16×).

Addons inside the base

  • Solar Panel: 10 energy per tick in sunlight.
  • Redstone Reactor: burns redstone dust (1,600 energy) or redstone blocks (14,400 energy) from the base's ammo slots, as soon as the energy fits into the base.

See Upgrades and Addons.

Inventory Expanders

Inventory expanders (tiers 1–3) are small plates placed against a turret base or a generator; they work the same on both. They have no inventory of their own; instead every ammo slot of the base, or fuel slot of the generator, holds more stacks:

Tier Extra stacks per slot
1 +1
2 +2
3 +3
  • Two expanders of the same tier fit into one block space (like slabs), and up to 2 count on each face of a machine.
  • On tier 4 and 5 bases every stack counts double, as their ammo slots hold 2 stacks to begin with.
  • The info panel of the base GUI shows the current max stack size; large counts are drawn smaller.

The values are configurable in the expanders section of the Configuration.

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