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Upgrades and Addons
Nicholas Kreimeyer edited this page Nov 4, 2026
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Upgrades and addons go into the special slots of a turret base (tier 2 and higher) and affect every turret on that base. Their tooltips say which machine they fit into.
| Base tier | Addon slots | Upgrade slots |
|---|---|---|
| 1 | – | – |
| 2–4 | 2 | 1 |
| 5 | 2 | 2 |
Each upgrade slot holds up to 4 upgrades of one kind. The bonus per upgrade is set per turret in the Configuration; the defaults below apply to nearly all turrets.
| Upgrade | Effect per upgrade (default) | Formula |
|---|---|---|
| Range | +2 blocks | baseRange + rangeUpgrade × n |
| Fire Rate | +10 % shots | ticks between shots = baseFireRate / (1 + fireRateUpgrade × n) |
| Accuracy | +20 % accuracy | inaccuracy = base / (1 + accuracyUpgrade × n)^1.5 |
| Efficiency | −8 % energy per shot | energy = powerUsage × (1 − efficiencyUpgrade × n) |
| Scatter Shot | +1 projectile or ray per shot | see below |
| Creative | fills the base's energy storage and turrets use no ammo | creative only |
Scatter Shot: with n upgrades every shot fires 1 + n projectiles (or rays), uses 1 + n ammo items and (1 + n) times the energy, and inaccuracy grows by 10 % per upgrade. The Rail Gun, Melee, Slowing and Teleporter turrets ignore Scatter Shot upgrades completely.
The Energy Multiplier upgrade belongs to the Generator, not to turret bases.
| Addon | Per slot | Effect |
|---|---|---|
| Damage Boost | 4 | each one adds a share of the target's health as extra damage per hit (default 5–10 % depending on the turret) |
| Fake Drops | 4 | mobs killed by turrets drop loot as if a player killed them; each additional addon adds one level of Looting. Without it, turret kills drop no loot. |
| Recycler | 1 | per shot, a chance (default 10 %) to use no ammo and a chance (default 5 %) to generate ammo |
| Solar Panel | 1 | generates 10 RF/t in sunlight |
| Redstone Reactor | 1 | burns redstone dust (1,600 RF) or redstone blocks (14,400 RF) from the ammo slots when the energy fits into the base |
| Turret Concealer | 1 | turrets retract into the base while they are not shooting |
| Serial Port (1.12.2 only) | 1 | lets OpenComputers and ComputerCraft control the base (tier 5 bases do not need it), see OC CC Functions |