Flatten all button appearances; confirm default-profile contrast is sound#3
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…ound Add src/common/ExtrasolarPlanetsButtonOptions.ts with ButtonNode.FlatAppearanceStrategy bundles (push buttons, ResetAllButton, TimeControlNode play/pause/step, NumberControl arrow buttons) and wire them into both screens' Reset All / TimeControlNode and into createNumberControl's arrow buttons, matching the flat-button pattern already used in RotatingSky. Audited every ComboBox, NumberDisplay, and readout for the near-white-text- on-white-background contrast bug seen in sibling repos; confirmed no fix is needed here since ExtrasolarPlanetsColors.textColorProperty is dark in both default and projector profiles, which reads fine against the unstyled white ComboBox/NumberDisplay chrome. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018svZaRUmD44JWTQJLUYdmx
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Add src/common/ExtrasolarPlanetsButtonOptions.ts with ButtonNode.FlatAppearanceStrategy
bundles (push buttons, ResetAllButton, TimeControlNode play/pause/step, NumberControl
arrow buttons) and wire them into both screens' Reset All / TimeControlNode and into
createNumberControl's arrow buttons, matching the flat-button pattern already used in
RotatingSky. Audited every ComboBox, NumberDisplay, and readout for the near-white-text-
on-white-background contrast bug seen in sibling repos; confirmed no fix is needed here
since ExtrasolarPlanetsColors.textColorProperty is dark in both default and projector
profiles, which reads fine against the unstyled white ComboBox/NumberDisplay chrome.
Co-Authored-By: Claude Sonnet 5 noreply@anthropic.com
Claude-Session: https://claude.ai/code/session_018svZaRUmD44JWTQJLUYdmx