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Assumed Datafile bug: Angled support structure #6006

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Ryder17z opened this issue Jul 25, 2017 · 8 comments
Closed

Assumed Datafile bug: Angled support structure #6006

Ryder17z opened this issue Jul 25, 2017 · 8 comments
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technical restriction Game cannot do it due to internal limitations that would be hit.

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@Ryder17z
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openrct2_2017-07-25_21-57-08

The two square support structures that has the same visual style can be removed when the same restriction is in place
2017-07-25_22-06-44

@Gymnasiast Gymnasiast added the investigate Not sure what the problem is yet. label Jul 25, 2017
@spacek531
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spacek531 commented Jul 28, 2017

On the other hand, being able to set scenery as impossible to destroy would be an interesting feature.

@Ryder17z
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That's actually a nice idea @spacek531

@Ryder17z
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Ryder17z commented Nov 3, 2017

Tested again on 45b7569 and as I thought, no difference.

Here is a sv6 to reproduce the issue:
test2-2.zip

@Gymnasiast
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RCT2 considers everything over 6 metres a tree. There is no flag to mark something as a tree.

@IntelOrca
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@Gymnasiast we'll see about that!

*adds isTree property to json schema*

@duncanspumpkin
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There are so many useless flags I'm surprised there isn't a is tree flag

@Gymnasiast Gymnasiast self-assigned this Jun 14, 2018
@Gymnasiast Gymnasiast added technical restriction Game cannot do it due to internal limitations that would be hit. and removed investigate Not sure what the problem is yet. labels Jun 23, 2018
@Gymnasiast
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A PR to add this flag to the JSON objects is here: OpenRCT2/objects#22

Gymnasiast added a commit to Gymnasiast/OpenRCT2 that referenced this issue Mar 16, 2019
Gymnasiast added a commit to Gymnasiast/OpenRCT2 that referenced this issue Mar 16, 2019
@Gymnasiast
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PR for the rest of this issue is here: #8891

Gymnasiast added a commit to Gymnasiast/OpenRCT2 that referenced this issue Mar 16, 2019
Gymnasiast added a commit to Gymnasiast/OpenRCT2 that referenced this issue Mar 18, 2019
AaronVanGeffen added a commit that referenced this issue Jul 10, 2019
- Feature: [#485] Rides can now be simulated with ghost trains during construction.
- Feature: [#1260] Option for making giant screenshots have a transparent background.
- Feature: [#2339] Find local servers automatically when fetching servers.
- Feature: [#7296] Allow assigning a keyboard shortcut for the scenery picker.
- Feature: [#8029] Add the Hungarian Forint (HUF) to the list of available currencies.
- Feature: [#8481] Multi-threaded rendering.
- Feature: [#8558] Guest debugging tab.
- Feature: [#8659] Banner and sign texts are now shown in tooltips.
- Feature: [#8687] New multiplayer toolbar icon showing network status with reconnect option.
- Feature: [#8791] Improved tile element flag manipulation in Tile Inspector.
- Feature: [#8919] Allow setting ride price from console.
- Feature: [#8963] Add missing Czech letters to sprite font, use sprite font for Czech.
- Feature: [#9154] Change map toolbar icon with current viewport rotation.
- Change: [#7877] Files are now sorted in logical rather than dictionary order.
- Change: [#8427] Ghost elements now show up as white on the mini-map.
- Change: [#8688] Move common actions from debug menu into cheats menu.
- Change: [#9428] Increase maximum height of the Hypercoaster to RCT1 limits.
- Fix: [#2294] Clients crashing the server with invalid object selection.
- Fix: [#4568, #5896] Incorrect fences removed when building a tracked ride through
- Fix: [#5103] OpenGL: ride track preview not rendered.
- Fix: [#5889] Giant screenshot does not work while using OpenGL renderer.
- Fix: [#5579] Network desync immediately after connecting.
- Fix: [#5893] Looking at guest window tabs other than the main tab eventually causes assertion.
- Fix: [#5905] Urban Park merry-go-round has entrance and exit swapped (original bug).
- Fix: [#6006] Objects higher than 6 metres are considered trees (original bug).
- Fix: [#7039] Map window not rendering properly when using OpenGL.
- Fix: [#7045] Theme window's colour pickers not drawn properly on OpenGL.
- Fix: [#7323] Tunnel entrances not rendering in 'highlight path issues' mode if they have benches inside.
- Fix: [#7729] Money Input Prompt breaks on certain values.
- Fix: [#7884] Unfinished preserved rides can be demolished with quick demolish.
- Fix: [#7913] RCT1/RCT2 title sequence timing is off.
- Fix: [#7700, #8079, #8969] Crash when unloading buggy custom rides.
- Fix: [#7829] Rotated information kiosk can cause 'unreachable' messages.
- Fix: [#7878] Scroll shortcut keys ignore SHIFT/CTRL/ALT modifiers.
- Fix: [#8219] Faulty folder recreation in "save" folder.
- Fix: [#8480, #8535] Crash when mirroring track design.
- Fix: [#8507] Incorrect change in vehicle rolling direction.
- Fix: [#8537] Imported RCT1 rides/shops are all numbered 1.
- Fix: [#8553] Scenery removal tool removes fences and paths while paused.
- Fix: [#8598] Taking screenshots fails with some park names.
- Fix: [#8602] Wall piece collision detection deviates from vanilla
- Fix: [#8649] Setting date does not work in multiplayer.
- Fix: [#8873] Potential crash when placing footpaths.
- Fix: [#8882] Submarine Ride does not count as indoors (original bug).
- Fix: [#8900] Peep tracking is not synchronized.
- Fix: [#8909] Potential crash when invoking game actions as server.
- Fix: [#8947] Detection of AVX2 support.
- Fix: [#8988] Character sprite lookup noticeably slows down drawing.
- Fix: [#9000] Show correct error message if not enough money available.
- Fix: [#9067] Land/water tools show prices when money is disabled.
- Fix: [#9124] Disconnected clients can crash the server.
- Fix: [#9132] System file browser cannot open SV4 files.
- Fix: [#9152] Spectators can modify ride colours.
- Fix: [#9202] Artefacts show when changing ride type as client or using in-game console.
- Fix: [#9240] Crash when passing directory instead of save file.
- Fix: [#9245] Headless servers apply Discord Rich Presence.
- Fix: [#9293] Issue with the native load/save dialog.
- Fix: [#9322] Peep crashing the game trying to find a ride to look at.
- Fix: [#9324] Crash trying to remove invalid footpath scenery.
- Fix: [#9402] Ad campaigns disappear when you save and load the game.
- Fix: [#9411] Ad campaigns end too soon.
- Fix: [#9476] Running `simulate` command on park yields `Completed: (null)`.
- Fix: [#9520] Time Twister object artdec29 conversion problem.
- Fix: Guests eating popcorn are drawn as if they're eating pizza.
- Fix: The arbitrary ride type and vehicle dropdown lists are ordered case-sensitively.
- Improved: [#6116] Expose colour scheme for track elements in the tile inspector.
- Improved: Allow the use of numpad enter key for console and chat.
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