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Submarine Ride does not count as indoors #8882

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autofire372 opened this issue Mar 15, 2019 · 3 comments
Closed
1 of 2 tasks

Submarine Ride does not count as indoors #8882

autofire372 opened this issue Mar 15, 2019 · 3 comments
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data file bug Misbehavior on interaction with data file. original bug This was an issue in the original game already.

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@autofire372
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autofire372 commented Mar 15, 2019

OS: Windows 10
Version: 0.2.2
Commit/Build: 57b8fba

The Submarine Ride, despite having enclosed vehicles, does not count as an indoor ride; consequently, guests will refuse to ride it when it is raining.

The attached save was made during rain, so reproducing this should be as simple as checking what guests are thinking about "Space Subs".

  • Reproducible in RCT2 (vanilla)?
  • Specific to multiplayer?

Steps to reproduce:

  1. Open any scenario that starts you with the Submarine Ride
  2. Build one of any length and open it
  3. Wait for rainfall or use the cheats menu to force it to rain, and watch as guests refuse to ride the fully-enclosed subs.

Dump file

Screenshots / Video:
Leafy Lake 2019-03-15 18-44-41

Save game:
SubBug.zip

@duncanspumpkin duncanspumpkin added the data file bug Misbehavior on interaction with data file. label Mar 16, 2019
@Gymnasiast Gymnasiast self-assigned this Mar 16, 2019
@Gymnasiast Gymnasiast added the original bug This was an issue in the original game already. label Mar 16, 2019
@Gymnasiast
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I have updated the object: OpenRCT2/objects@45c0872

An objects release is needed before this fix lands in OpenRCT2 proper, though.

@Gymnasiast
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This should now have been fixed. Could you update your game and check?

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Gymnasiast commented Mar 24, 2019

Tested it myself. It hasn't been fixed, because the ride_ratings_calculate_submarine_ride() function also needs adjusting.

Gymnasiast added a commit to Gymnasiast/OpenRCT2 that referenced this issue Mar 25, 2019
Gymnasiast added a commit to Gymnasiast/OpenRCT2 that referenced this issue Mar 27, 2019
joshtucker132 pushed a commit to Nazey/Team-10-OpenRCT2 that referenced this issue Apr 8, 2019
AaronVanGeffen added a commit that referenced this issue Jul 10, 2019
- Feature: [#485] Rides can now be simulated with ghost trains during construction.
- Feature: [#1260] Option for making giant screenshots have a transparent background.
- Feature: [#2339] Find local servers automatically when fetching servers.
- Feature: [#7296] Allow assigning a keyboard shortcut for the scenery picker.
- Feature: [#8029] Add the Hungarian Forint (HUF) to the list of available currencies.
- Feature: [#8481] Multi-threaded rendering.
- Feature: [#8558] Guest debugging tab.
- Feature: [#8659] Banner and sign texts are now shown in tooltips.
- Feature: [#8687] New multiplayer toolbar icon showing network status with reconnect option.
- Feature: [#8791] Improved tile element flag manipulation in Tile Inspector.
- Feature: [#8919] Allow setting ride price from console.
- Feature: [#8963] Add missing Czech letters to sprite font, use sprite font for Czech.
- Feature: [#9154] Change map toolbar icon with current viewport rotation.
- Change: [#7877] Files are now sorted in logical rather than dictionary order.
- Change: [#8427] Ghost elements now show up as white on the mini-map.
- Change: [#8688] Move common actions from debug menu into cheats menu.
- Change: [#9428] Increase maximum height of the Hypercoaster to RCT1 limits.
- Fix: [#2294] Clients crashing the server with invalid object selection.
- Fix: [#4568, #5896] Incorrect fences removed when building a tracked ride through
- Fix: [#5103] OpenGL: ride track preview not rendered.
- Fix: [#5889] Giant screenshot does not work while using OpenGL renderer.
- Fix: [#5579] Network desync immediately after connecting.
- Fix: [#5893] Looking at guest window tabs other than the main tab eventually causes assertion.
- Fix: [#5905] Urban Park merry-go-round has entrance and exit swapped (original bug).
- Fix: [#6006] Objects higher than 6 metres are considered trees (original bug).
- Fix: [#7039] Map window not rendering properly when using OpenGL.
- Fix: [#7045] Theme window's colour pickers not drawn properly on OpenGL.
- Fix: [#7323] Tunnel entrances not rendering in 'highlight path issues' mode if they have benches inside.
- Fix: [#7729] Money Input Prompt breaks on certain values.
- Fix: [#7884] Unfinished preserved rides can be demolished with quick demolish.
- Fix: [#7913] RCT1/RCT2 title sequence timing is off.
- Fix: [#7700, #8079, #8969] Crash when unloading buggy custom rides.
- Fix: [#7829] Rotated information kiosk can cause 'unreachable' messages.
- Fix: [#7878] Scroll shortcut keys ignore SHIFT/CTRL/ALT modifiers.
- Fix: [#8219] Faulty folder recreation in "save" folder.
- Fix: [#8480, #8535] Crash when mirroring track design.
- Fix: [#8507] Incorrect change in vehicle rolling direction.
- Fix: [#8537] Imported RCT1 rides/shops are all numbered 1.
- Fix: [#8553] Scenery removal tool removes fences and paths while paused.
- Fix: [#8598] Taking screenshots fails with some park names.
- Fix: [#8602] Wall piece collision detection deviates from vanilla
- Fix: [#8649] Setting date does not work in multiplayer.
- Fix: [#8873] Potential crash when placing footpaths.
- Fix: [#8882] Submarine Ride does not count as indoors (original bug).
- Fix: [#8900] Peep tracking is not synchronized.
- Fix: [#8909] Potential crash when invoking game actions as server.
- Fix: [#8947] Detection of AVX2 support.
- Fix: [#8988] Character sprite lookup noticeably slows down drawing.
- Fix: [#9000] Show correct error message if not enough money available.
- Fix: [#9067] Land/water tools show prices when money is disabled.
- Fix: [#9124] Disconnected clients can crash the server.
- Fix: [#9132] System file browser cannot open SV4 files.
- Fix: [#9152] Spectators can modify ride colours.
- Fix: [#9202] Artefacts show when changing ride type as client or using in-game console.
- Fix: [#9240] Crash when passing directory instead of save file.
- Fix: [#9245] Headless servers apply Discord Rich Presence.
- Fix: [#9293] Issue with the native load/save dialog.
- Fix: [#9322] Peep crashing the game trying to find a ride to look at.
- Fix: [#9324] Crash trying to remove invalid footpath scenery.
- Fix: [#9402] Ad campaigns disappear when you save and load the game.
- Fix: [#9411] Ad campaigns end too soon.
- Fix: [#9476] Running `simulate` command on park yields `Completed: (null)`.
- Fix: [#9520] Time Twister object artdec29 conversion problem.
- Fix: Guests eating popcorn are drawn as if they're eating pizza.
- Fix: The arbitrary ride type and vehicle dropdown lists are ordered case-sensitively.
- Improved: [#6116] Expose colour scheme for track elements in the tile inspector.
- Improved: Allow the use of numpad enter key for console and chat.
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data file bug Misbehavior on interaction with data file. original bug This was an issue in the original game already.
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