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BACKTRACE d91050 FootpathSceneryRemoveAction::Query #9324

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OpenRCT2-git-bot opened this issue May 28, 2019 · 0 comments
Closed

BACKTRACE d91050 FootpathSceneryRemoveAction::Query #9324

OpenRCT2-git-bot opened this issue May 28, 2019 · 0 comments
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backtrace.io Issue is related to a crash backtrace uploaded to OpenRCT2 devs. crash Game exits suddenly.

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New unique error: [openrct2]
1 occurrence(s) since (Tue May 28 2019 05:57:37)
Applicationopenrct2.exe
Attributesattachment_screenshot.png: C:\\Users\\barts\\Documents\\OpenRCT2\\screenshot\\Six Flags 2019-05-28 01-57-38.png: 1
attachment_config.ini: C:\\Users\\barts\\Documents\\OpenRCT2\\e7b1eb9a-94b3-4623-8a30-6ad5a96578b5.ini: 1
attachment_park.sv6.gz: C:\\Users\\barts\\Documents\\OpenRCT2\\e7b1eb9a-94b3-4623-8a30-6ad5a96578b5.sv6.gz: 1
commit: 46889b5: 1
attachment_park.sv6: *: 1
Classifiersinvalid-read
FramesFootpathSceneryRemoveAction::Query -> GameActions::QueryInternal -> GameActions::ExecuteInternal -> Network::ProcessGameCommands -> OpenRCT2::GameState::UpdateLogic -> OpenRCT2::GameState::Update -> OpenRCT2::Context::Update -> OpenRCT2::Context::RunGameLoop -> OpenRCT2::Context::RunOpenRCT2 -> NormalisedMain -> LaunchOpenRCT2 -> invoke_main
@OpenRCT2-git-bot OpenRCT2-git-bot added backtrace.io Issue is related to a crash backtrace uploaded to OpenRCT2 devs. crash Game exits suddenly. labels May 28, 2019
ZehMatt added a commit to ZehMatt/OpenRCT2 that referenced this issue May 29, 2019
ZehMatt added a commit to ZehMatt/OpenRCT2 that referenced this issue May 29, 2019
ZehMatt added a commit to ZehMatt/OpenRCT2 that referenced this issue May 30, 2019
@duncanspumpkin duncanspumpkin changed the title BACKTRACE d91050 BACKTRACE d91050 FootpathSceneryRemoveAction::Query Jun 11, 2019
ZehMatt added a commit to ZehMatt/OpenRCT2 that referenced this issue Jun 15, 2019
ZehMatt added a commit to ZehMatt/OpenRCT2 that referenced this issue Jun 15, 2019
AaronVanGeffen added a commit that referenced this issue Jul 10, 2019
- Feature: [#485] Rides can now be simulated with ghost trains during construction.
- Feature: [#1260] Option for making giant screenshots have a transparent background.
- Feature: [#2339] Find local servers automatically when fetching servers.
- Feature: [#7296] Allow assigning a keyboard shortcut for the scenery picker.
- Feature: [#8029] Add the Hungarian Forint (HUF) to the list of available currencies.
- Feature: [#8481] Multi-threaded rendering.
- Feature: [#8558] Guest debugging tab.
- Feature: [#8659] Banner and sign texts are now shown in tooltips.
- Feature: [#8687] New multiplayer toolbar icon showing network status with reconnect option.
- Feature: [#8791] Improved tile element flag manipulation in Tile Inspector.
- Feature: [#8919] Allow setting ride price from console.
- Feature: [#8963] Add missing Czech letters to sprite font, use sprite font for Czech.
- Feature: [#9154] Change map toolbar icon with current viewport rotation.
- Change: [#7877] Files are now sorted in logical rather than dictionary order.
- Change: [#8427] Ghost elements now show up as white on the mini-map.
- Change: [#8688] Move common actions from debug menu into cheats menu.
- Change: [#9428] Increase maximum height of the Hypercoaster to RCT1 limits.
- Fix: [#2294] Clients crashing the server with invalid object selection.
- Fix: [#4568, #5896] Incorrect fences removed when building a tracked ride through
- Fix: [#5103] OpenGL: ride track preview not rendered.
- Fix: [#5889] Giant screenshot does not work while using OpenGL renderer.
- Fix: [#5579] Network desync immediately after connecting.
- Fix: [#5893] Looking at guest window tabs other than the main tab eventually causes assertion.
- Fix: [#5905] Urban Park merry-go-round has entrance and exit swapped (original bug).
- Fix: [#6006] Objects higher than 6 metres are considered trees (original bug).
- Fix: [#7039] Map window not rendering properly when using OpenGL.
- Fix: [#7045] Theme window's colour pickers not drawn properly on OpenGL.
- Fix: [#7323] Tunnel entrances not rendering in 'highlight path issues' mode if they have benches inside.
- Fix: [#7729] Money Input Prompt breaks on certain values.
- Fix: [#7884] Unfinished preserved rides can be demolished with quick demolish.
- Fix: [#7913] RCT1/RCT2 title sequence timing is off.
- Fix: [#7700, #8079, #8969] Crash when unloading buggy custom rides.
- Fix: [#7829] Rotated information kiosk can cause 'unreachable' messages.
- Fix: [#7878] Scroll shortcut keys ignore SHIFT/CTRL/ALT modifiers.
- Fix: [#8219] Faulty folder recreation in "save" folder.
- Fix: [#8480, #8535] Crash when mirroring track design.
- Fix: [#8507] Incorrect change in vehicle rolling direction.
- Fix: [#8537] Imported RCT1 rides/shops are all numbered 1.
- Fix: [#8553] Scenery removal tool removes fences and paths while paused.
- Fix: [#8598] Taking screenshots fails with some park names.
- Fix: [#8602] Wall piece collision detection deviates from vanilla
- Fix: [#8649] Setting date does not work in multiplayer.
- Fix: [#8873] Potential crash when placing footpaths.
- Fix: [#8882] Submarine Ride does not count as indoors (original bug).
- Fix: [#8900] Peep tracking is not synchronized.
- Fix: [#8909] Potential crash when invoking game actions as server.
- Fix: [#8947] Detection of AVX2 support.
- Fix: [#8988] Character sprite lookup noticeably slows down drawing.
- Fix: [#9000] Show correct error message if not enough money available.
- Fix: [#9067] Land/water tools show prices when money is disabled.
- Fix: [#9124] Disconnected clients can crash the server.
- Fix: [#9132] System file browser cannot open SV4 files.
- Fix: [#9152] Spectators can modify ride colours.
- Fix: [#9202] Artefacts show when changing ride type as client or using in-game console.
- Fix: [#9240] Crash when passing directory instead of save file.
- Fix: [#9245] Headless servers apply Discord Rich Presence.
- Fix: [#9293] Issue with the native load/save dialog.
- Fix: [#9322] Peep crashing the game trying to find a ride to look at.
- Fix: [#9324] Crash trying to remove invalid footpath scenery.
- Fix: [#9402] Ad campaigns disappear when you save and load the game.
- Fix: [#9411] Ad campaigns end too soon.
- Fix: [#9476] Running `simulate` command on park yields `Completed: (null)`.
- Fix: [#9520] Time Twister object artdec29 conversion problem.
- Fix: Guests eating popcorn are drawn as if they're eating pizza.
- Fix: The arbitrary ride type and vehicle dropdown lists are ordered case-sensitively.
- Improved: [#6116] Expose colour scheme for track elements in the tile inspector.
- Improved: Allow the use of numpad enter key for console and chat.
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