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List Tile Inspector, Object Selection and Inventions list in Cheats menu #8688

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Gymnasiast opened this issue Feb 7, 2019 · 10 comments
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enhancement An improvement to an existing feature (no alteration).

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@Gymnasiast
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The three mentioned items are currently only in the debugging tools menu. Which is understandable, but it does mean that a lot of people have to turn on debugging tools to do things that aren't debugging. Especially if we're going to add more debugging tools (the peep debugging PR springs to mind), I want to change that.

My plan is to put the items in both menus, allowing access to them even if the user hasn't turned on debugging tools.

@Gymnasiast Gymnasiast added the enhancement An improvement to an existing feature (no alteration). label Feb 7, 2019
@AaronVanGeffen
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I'd prefer the items to just be in the cheat menu, to be honest. Most devs have the cheat menu enabled anyway, as cheats are a help in debugging, too.

@Gymnasiast
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Fine by me.

@IntelOrca
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Tile inspector was designed as a debugging tool. Object Selection and Inventions list might be better under map and ride / research respectively?

@AaronVanGeffen
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Hmm, but they're only unavailable when debugging tools (or cheats, for that matter) are unavailable, right? Filing them under different menus would hinder their discoverability, I think.

@Gymnasiast
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Tile inspector was designed as a debugging tool.

Certainly, but it has become a very useful cheating tool as well.

As @AaronVanGeffen already pointed out: many cheats are also useful debugging tools. Stuff like "ignore research status" and "win scenario" spring to mind.

@IntelOrca
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Perhaps tile inspector should go under the map icon then.

@Gymnasiast
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I don't think that would be a good idea. It's not something you want to be available by default, as it can break your game.

@IntelOrca
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I didn't imply it would be available by default, you can hide individual menu items.

@AaronVanGeffen
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I can see the logic in filing the options under categorically related toolbar items, but I really think we shouldn't.

In its current implementation, the configurable options affect just one button on the toolbar. This makes it easy to see what's added or removed. This does not apply to individual (sub)menu items — thereby hindering discoverability.

Therefore, personally, I'd much rather see the options affect just one menu, instead of hiding individual menu items.

AaronVanGeffen added a commit that referenced this issue Jul 10, 2019
- Feature: [#485] Rides can now be simulated with ghost trains during construction.
- Feature: [#1260] Option for making giant screenshots have a transparent background.
- Feature: [#2339] Find local servers automatically when fetching servers.
- Feature: [#7296] Allow assigning a keyboard shortcut for the scenery picker.
- Feature: [#8029] Add the Hungarian Forint (HUF) to the list of available currencies.
- Feature: [#8481] Multi-threaded rendering.
- Feature: [#8558] Guest debugging tab.
- Feature: [#8659] Banner and sign texts are now shown in tooltips.
- Feature: [#8687] New multiplayer toolbar icon showing network status with reconnect option.
- Feature: [#8791] Improved tile element flag manipulation in Tile Inspector.
- Feature: [#8919] Allow setting ride price from console.
- Feature: [#8963] Add missing Czech letters to sprite font, use sprite font for Czech.
- Feature: [#9154] Change map toolbar icon with current viewport rotation.
- Change: [#7877] Files are now sorted in logical rather than dictionary order.
- Change: [#8427] Ghost elements now show up as white on the mini-map.
- Change: [#8688] Move common actions from debug menu into cheats menu.
- Change: [#9428] Increase maximum height of the Hypercoaster to RCT1 limits.
- Fix: [#2294] Clients crashing the server with invalid object selection.
- Fix: [#4568, #5896] Incorrect fences removed when building a tracked ride through
- Fix: [#5103] OpenGL: ride track preview not rendered.
- Fix: [#5889] Giant screenshot does not work while using OpenGL renderer.
- Fix: [#5579] Network desync immediately after connecting.
- Fix: [#5893] Looking at guest window tabs other than the main tab eventually causes assertion.
- Fix: [#5905] Urban Park merry-go-round has entrance and exit swapped (original bug).
- Fix: [#6006] Objects higher than 6 metres are considered trees (original bug).
- Fix: [#7039] Map window not rendering properly when using OpenGL.
- Fix: [#7045] Theme window's colour pickers not drawn properly on OpenGL.
- Fix: [#7323] Tunnel entrances not rendering in 'highlight path issues' mode if they have benches inside.
- Fix: [#7729] Money Input Prompt breaks on certain values.
- Fix: [#7884] Unfinished preserved rides can be demolished with quick demolish.
- Fix: [#7913] RCT1/RCT2 title sequence timing is off.
- Fix: [#7700, #8079, #8969] Crash when unloading buggy custom rides.
- Fix: [#7829] Rotated information kiosk can cause 'unreachable' messages.
- Fix: [#7878] Scroll shortcut keys ignore SHIFT/CTRL/ALT modifiers.
- Fix: [#8219] Faulty folder recreation in "save" folder.
- Fix: [#8480, #8535] Crash when mirroring track design.
- Fix: [#8507] Incorrect change in vehicle rolling direction.
- Fix: [#8537] Imported RCT1 rides/shops are all numbered 1.
- Fix: [#8553] Scenery removal tool removes fences and paths while paused.
- Fix: [#8598] Taking screenshots fails with some park names.
- Fix: [#8602] Wall piece collision detection deviates from vanilla
- Fix: [#8649] Setting date does not work in multiplayer.
- Fix: [#8873] Potential crash when placing footpaths.
- Fix: [#8882] Submarine Ride does not count as indoors (original bug).
- Fix: [#8900] Peep tracking is not synchronized.
- Fix: [#8909] Potential crash when invoking game actions as server.
- Fix: [#8947] Detection of AVX2 support.
- Fix: [#8988] Character sprite lookup noticeably slows down drawing.
- Fix: [#9000] Show correct error message if not enough money available.
- Fix: [#9067] Land/water tools show prices when money is disabled.
- Fix: [#9124] Disconnected clients can crash the server.
- Fix: [#9132] System file browser cannot open SV4 files.
- Fix: [#9152] Spectators can modify ride colours.
- Fix: [#9202] Artefacts show when changing ride type as client or using in-game console.
- Fix: [#9240] Crash when passing directory instead of save file.
- Fix: [#9245] Headless servers apply Discord Rich Presence.
- Fix: [#9293] Issue with the native load/save dialog.
- Fix: [#9322] Peep crashing the game trying to find a ride to look at.
- Fix: [#9324] Crash trying to remove invalid footpath scenery.
- Fix: [#9402] Ad campaigns disappear when you save and load the game.
- Fix: [#9411] Ad campaigns end too soon.
- Fix: [#9476] Running `simulate` command on park yields `Completed: (null)`.
- Fix: [#9520] Time Twister object artdec29 conversion problem.
- Fix: Guests eating popcorn are drawn as if they're eating pizza.
- Fix: The arbitrary ride type and vehicle dropdown lists are ordered case-sensitively.
- Improved: [#6116] Expose colour scheme for track elements in the tile inspector.
- Improved: Allow the use of numpad enter key for console and chat.
@AaronVanGeffen
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Has since been resolved.

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