Add Terralith worldgen (server-side only, no client pack change) - #11
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Server-side only. Modrinth lists Terralith as server_side=required, client_side=optional, so the server generates the terrain and clients render it without the jar. Nobody re-imports the modpack, which is the usual cost of a mod addition. The pinned version lists forge and 1.20.1 explicitly; one jar covers fabric/forge/neoforge/quilt because it is datapack-driven with a thin shim. Chosen over Biomes O' Plenty deliberately: 3MB against 21MB, no dependencies, and far cheaper chunk generation. This droplet has 2 vCPUs, and worldgen cost lands exactly when players explore new terrain. Worth stating plainly: this changes only chunks generated AFTER it deploys. The existing world is untouched and there will be a seam where old meets new.
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Adds Terralith 2.5.4, pinned to an immutable version URL.
Server-side only. Modrinth lists Terralith as
server_side=required,client_side=optional, so the server generates the terrain and clients render it without needing the jar. Nobody re-imports the modpack, which is normally the most disruptive part of adding a mod for a server with kids on it.The pinned version lists
forgeand1.20.1explicitly. One jar covers fabric/forge/neoforge/quilt because Terralith is datapack-driven with a thin loader shim.Chosen over Biomes O' Plenty deliberately: 3 MB against 21 MB, zero dependencies, and far cheaper chunk generation. This droplet has 2 vCPUs, and worldgen cost lands precisely when players are exploring new terrain, which is the worst moment for a lag spike.
What this does NOT do
Worldgen only affects chunks generated after it deploys. Every place anyone has already been stays exactly as it is, and there will be a visible seam where old terrain meets new. To actually see Terralith, travel a few thousand blocks into unexplored territory.
Existing builds are unaffected. Nothing is regenerated.
Rollout
Mod count 25 to 26. Applying restarts the container; the deploy gate backs up the world first, warns players over rcon, health-checks with mc-monitor, and rolls back automatically if the server does not come up.