Goal
Improve the current LOD rendering path with visible polish before deeper data-model changes.
Work Items
- Replace or augment boundary-only skirts with adjacency-aware edge stitching.
- Add dithered/faded LOD handoff in the shader path so near/far transitions are softer.
- Improve representative material and color sampling for surface cells.
- Tune water-edge handling, fog start, and mask-radius behavior.
- Add focused visual/debug logging for seam and transition failures.
Acceptance Criteria
- LOD region borders show fewer cracks and less popping during movement.
- Full-detail chunks and LOD regions blend without abrupt cutoffs in normal camera movement.
- Existing heightfield LOD behavior remains available and stable.
zig build test passes.
Goal
Improve the current LOD rendering path with visible polish before deeper data-model changes.
Work Items
Acceptance Criteria
zig build testpasses.