Releases: OpenTS-Developers/OpenTS
Releases · OpenTS-Developers/OpenTS
Release list
v0.1.0
The changes below are compared to Tiberian Sun with Firestorm 2.03.
Breaking changes
- Correct the armor crate multiplier
- Migration: Replace each nonzero
Armorrow's third field with its reciprocal if existing rules or maps intentionally rely on the previous result. For example, changeArmor=33,ARMOR,0.5toArmor=33,ARMOR,2to preserve the same damage reduction. - Migration: Replace an
Armorvalue of0with the intended positive armor divisor. Zero has no reciprocal and now leaves ordinary damage calculation dividing by zero.
- Migration: Replace each nonzero
- Honor a trigger's difficulty flags
- Migration: Check maps whose triggers carry
0in one of their three difficulty fields. Such a trigger is now genuinely disabled at that difficulty; set the field to1to keep it taking part.
- Migration: Check maps whose triggers carry
- Play network games over UDP instead of IPX
- Migration: Remove
-SOCKETand-DESTNETfrom any shortcut. Both options are gone, and-DESTNEThas no counterpart because it addressed a bridge only IPX had. - Migration: Delete
Socket,NetCardandDestNetfrom the[Network]section ofsun.ini, or leave them to be ignored. - Migration: Check that every player can reach the others on one of the networks their machine is attached to. All players use UDP port 1234, and a router between two of them normally stops the broadcast that finds a game.
- Migration: Remove
- Present the game through bgfx instead of DirectDraw
- Migration: Remove
-16from any shortcut. The option is gone. - Migration: Delete
AllowHiResModes,AllowModeToggleandVideoBackBufferfromsun.ini, or leave them to be ignored. Size the window withFullscreen,WindowWidthandWindowHeightinstead.
- Migration: Remove
- Remove CD-ROM-dependent startup behavior
- Migration: Check any shortcut carrying
-CD<path>. It now adds a local data search path rather than selecting a disc. - Migration: Remove
CD=from map packet entries and from a loose map's[Multiplay]section. A map no longer names the discs it may be played from.
- Migration: Check any shortcut carrying
- Remove modem and null-modem play
- Migration: Play over a network, the Internet, or in skirmish instead. A modem or null-modem game can no longer be started.
- Migration: Delete the
[SerialDefaults],[InitStrings]and[PhoneBook]sections and[MultiPlayer] PhoneIndexfromsun.ini, or leave them to be ignored.
- Replace the fastmath lookup tables
- Migration: Finish or abandon replays and mid-mission saves recorded with an earlier build. Continuing one under this build may diverge.
- Migration: Check that every peer in a network game runs the same OpenTS version.
- Report a crash with a minidump and a readable report
- Migration: Remove
-XEfrom any shortcut. A debugger attached to the process already takes a crash before this handler does.
- Migration: Remove
- Serialize save games member by member
- Migration: Finish or abandon games in progress before changing release-cycle versions or development snapshots. No converter is provided, and snapshots within one active cycle have no interoperability promise.
New features
- Add a Place Building hotkey command (by CCHyper, ZivDero)
- Make seeing through a disguise a stated ability (by ZivDero)
- Play network games over UDP instead of IPX (by ZivDero, tomsons26)
- Present the game through bgfx instead of DirectDraw (by ZivDero)
- Remove CD-ROM-dependent startup behavior (by ZivDero)
- Remove modem and null-modem play (by ZivDero)
- Report a crash with a minidump and a readable report (by ZivDero)
- Widen Select Same Type to every selected type and the whole map (by JoyfulShush, ZivDero)
- Write a debug log every run and open a debug console (by ZivDero)
Bug fixes
- Allow zero-power Tiberium chain reactions (by ZivDero)
- Apply infantry damage safely without a warhead (by ZivDero)
- Break ambush when the ambusher is discovered (by ZivDero, tomsons26)
- Cancel placement and input modes when input locks (by ZivDero, tomsons26)
- Compare sound entries without truncating the index (by ZivDero, tomsons26)
- Correct the armor crate multiplier (by ZivDero, Iran)
- Decode Move to Cell on the width its file declares (by ZivDero)
- Deny grounded zero-ammo aircraft attack orders (by ZivDero, dkeeton)
- Destroy triggers and tags at the end of the frame (by ZivDero, tomsons26)
- Draw a tooltip that fills the width of its panel (by ZivDero)
- Draw animation loop delays from the synchronized generator (by ZivDero, tomsons26)
- Draw infiltrated factory cameos in their own palette (by ZivDero, hifi, CCHyper)
- Draw the ion blast's warp to the view's edge (by ZivDero)
- Draw the sonic ripple to the view's edge (by ZivDero)
- Exclude allied kills from veterancy (by ZivDero, AlexB)
- Finish aircraft moves after landing completes (by ZivDero, hifi)
- Hold the ion blast's warp inside the view (by ZivDero)
- Hold the laser wave inside the view (by ZivDero)
- Hold the sonic ripple's samples inside the view (by ZivDero)
- Honor Trainable for veterancy crates (by ZivDero, Iran, CCHyper)
- Honor a map's MaxPlayers setting (by ZivDero, tomsons26)
- Honor a trigger's difficulty flags (by ZivDero, tomsons26)
- Honor the crates option after pickup (by ZivDero, Rampastring)
- Ignore allied sensors around cloaked structures (by ZivDero, Rampastring)
- Ignore hostile aircraft landing reservations (by ZivDero)
- Initialize every building animation state (by ZivDero, AlexB)
- Keep AI teams from retaliating against allies (by ZivDero, Rampastring)
- Keep a voxel shadow drawn while its object flashes (by ZivDero, AlexB)
- Keep aircraft cargo aboard over buildings (by ZivDero, Iran)
- Keep limbo objects out of radar tracking (by ZivDero, AlexB)
- Keep repeated reveal crates revealing (by ZivDero, Rampastring)
- Keep selected difficulty when restarting missions (by ZivDero, Rampastring)
- Keep the elapsed mission time across a save game (by ZivDero)
- Keep voxel debris damage local to each impact (by ZivDero, AlexB)
- Let every object drawn on screen be clicked and band selected (by ZivDero)
- Measure fuse proximity in three dimensions (by ZivDero, tomsons26)
- Normalize nonpositive weapon bursts (by ZivDero, dkeeton)
- Preserve partial bursts across target loss (by ZivDero)
- Queue AI vehicle factory exit destinations (by ZivDero, Rampastring)
- Raise the sidebar strip capacity and hold its entries inside it (by ZivDero)
- Reacquire stale Guard targets (by ZivDero, dkeeton, Rampastring)
- Read EngineerDamage from its own key (by ZivDero, tomsons26)
- Read every Tiberium type's damage from the rules (by ZivDero, AlexB, Rampastring)
- Reconnect a house's flag position when loading (by ZivDero, tomsons26)
- Reconnect every scouting record to its house when loading (by ZivDero, tomsons26)
- Recount superweapons safely while a scenario is cleared (by ZivDero, Rampastring)
- Release flying jumpjets from factory exits (by ZivDero, JoyfulShush)
- Release the cell a unit really occupied (by ZivDero, tomsons26)
- Remove the theater tile-set lookup ceiling (by ZivDero)
- Repaint every cell flagged for redraw (by ZivDero)
- Require mutual alliances for refinery docking (by ZivDero, dkeeton)
- Require repairable structures for C4 sabotage (by ZivDero, dkeeton)
- Respect terrain immunity during vehicle pathing (by ZivDero, Rampastring)
- Restate the briefing the scenario carries (by ZivDero)
- Resume music rotation after scenario themes (by ZivDero, AlexB, Rampastring)
- Run the Berzerk team mission (by ZivDero, tomsons26)
- Save multiplayer games after the frame is retired (by ZivDero)
- Size AI production demand from the type registries (by ZivDero)
- Size IsoMapPack5 decoding from its terrain payload (by ZivDero)
- Skip scenario records without a live owner (by ZivDero)
- Skip voxel debris bounce damage without a warhead (by ZivDero, AlexB)
- Start production regardless of funds (by ZivDero)
- Start without asking Windows whether a mouse is attached (by ZivDero)
- Stop a load from discarding restored radar and display state (by ZivDero, tomsons26)
- Stop a tall picture from laying out more sidebar rows than a strip holds (by ZivDero)
- Stop dropping orders once the command queue is full (by ZivDero)
- Stop jumpjet flight processing after ion-storm destruction (by ZivDero, AlexB)
- Strip quotes from launch options (by ZivDero, tomsons26)
- Use repair capability for player aircraft actions (by ZivDero, Iran)
- Use terrain data for Tiberium infantry passability (by ZivDero, AlexB)
- Validate Tiberium overlay frames before drawing (by ZivDero)
Internal changes
- Compile Blowfish into the binary (by ZivDero, tomsons26)
- Replace the fastmath lookup tables (by ZivDero)
- Serialize save games member by member (by ZivDero)
- The OpenTS engine (by ZivDero, tomsons26)
- The OpenTS manual (by ZivDero)