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Improve level map screenshot #1847

@Xottab-DUTY

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@Xottab-DUTY

Previously, static lighting renderer (R1) was used to make level map screenshot, but we cut it.
Currently available functionality looks worse than R1.

  • Find best graphical settings suitable for the level map screenshot mode
  • It seems that occlusion culling, LODs are more aggressive on dynamic lighting and objects that should be displayed on the level map screenshot are culled or have worse quality.
    • "It looks foggy" – as reported by a modmaker
    • Any more graphical issues?
  • Implement level map screenshots on OpenGL (the renderer just doesn't make the screenshot. Should be fairly simple)

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