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Nightly 2.0.26 (70e9d639b)

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@github-actions github-actions released this 11 Aug 17:05
70e9d63

What's Changed

  • fix(ci): publish Linux release as .zip instead of .tar.gz in #114
  • macOS build and CI in #117
  • fix(ci): bundle MSVC x64 CRT so nightly runs without VC++ Redistributable in #118
  • fix(coop): allow personnel hire when SHARED base stores full in #119
  • fix(coop): serve the client on a mid-battle campaign resume in #120
  • fix(coop): host re-validate craft capacity in SHARED (#121) in #123
  • fix(coop): stop SHARED in-battle soldier gift from duplicating roster (#126) in #128
  • fix(coop): BasescapeState double-free crash after mission (#124) in #130
  • fix(coop-test): stop test_ufo_notice gating on best-effort UFO detection propagation (#129) in #135
  • fix(ci): consolidate install + data-copy instructions into HOW_TO_RUN.txt on all platforms (#137) in #138
  • fix(coop): make hotseat startable from New Battle; retire dead menu flows (#136) in #139
  • fix(coop): sync door-open actions from BA_NONE turn packets in #145
  • fix(ci): add package-tree assertions to all four platform builds in #146
  • feat: list missing mods in ConfirmLoadState dialog in #148
  • feat(coop): PvP campaign and skirmish mode (win/lose, role-aware sim, stub blob, honest tests) in #151
  • fix(coop): SHARED auto-end crash-site finishBattle stack underflow in #154
  • Added password label to PasswordCheckMenu in #153
  • feat(coop): teal-split exe icon for coop mod in #156
  • Fix separate campaign maintenance costs in #158
  • fix(coop-test): de-flake test_pvp_campaign_ufo_spawn (accumulate UFO sightings) in #160

Full Changelog: v2.0.6...nightly