Nightly 2.0.26 (70e9d639b)
Pre-release
Pre-release
What's Changed
- fix(ci): publish Linux release as .zip instead of .tar.gz in #114
- macOS build and CI in #117
- fix(ci): bundle MSVC x64 CRT so nightly runs without VC++ Redistributable in #118
- fix(coop): allow personnel hire when SHARED base stores full in #119
- fix(coop): serve the client on a mid-battle campaign resume in #120
- fix(coop): host re-validate craft capacity in SHARED (#121) in #123
- fix(coop): stop SHARED in-battle soldier gift from duplicating roster (#126) in #128
- fix(coop): BasescapeState double-free crash after mission (#124) in #130
- fix(coop-test): stop test_ufo_notice gating on best-effort UFO detection propagation (#129) in #135
- fix(ci): consolidate install + data-copy instructions into HOW_TO_RUN.txt on all platforms (#137) in #138
- fix(coop): make hotseat startable from New Battle; retire dead menu flows (#136) in #139
- fix(coop): sync door-open actions from BA_NONE turn packets in #145
- fix(ci): add package-tree assertions to all four platform builds in #146
- feat: list missing mods in ConfirmLoadState dialog in #148
- feat(coop): PvP campaign and skirmish mode (win/lose, role-aware sim, stub blob, honest tests) in #151
- fix(coop): SHARED auto-end crash-site finishBattle stack underflow in #154
- Added password label to PasswordCheckMenu in #153
- feat(coop): teal-split exe icon for coop mod in #156
- Fix separate campaign maintenance costs in #158
- fix(coop-test): de-flake test_pvp_campaign_ufo_spawn (accumulate UFO sightings) in #160
Full Changelog: v2.0.6...nightly