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Releases: Orb-Workshop/trigger_invincibility

Version 0.2

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@benzap benzap released this 15 Jan 17:21
  • Improved activator handling

Version 0.1

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@benzap benzap released this 15 Jan 06:16

How To Use:

  • include a point_script entity linked to the trigger_invincibility.js file. Give it a target name
  • call the point_script with a player activator, using RunScriptInput

Available Input Parameters:

Invincibility_2min
Invincibility_1min30sec
Invincibility_1min
Invincibility_45sec
Invincibility_30sec
Invincibility_10sec
Invincibility_5sec
Invincibility_2sec
Invincibility_1sec
Invincibility_500ms
Invincibility_400ms
Invincibility_300ms
Invincibility_250ms
Invincibility_200ms
Invincibility_100ms
Invincibility_50ms