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Releases: OrcThrowman/7-Days-to-Die-AP
Release list
1.2.1 Hotfix
7 Days To Die Archipelago 1.2.1 Hotfix
A number of items have been reclassified from Progression to Useful, giving the item pool a more appropriate balance between items required to progress and items that provide helpful upgrades.
Compatibility: This update should be compatible with previously generated games. However, if you're playing a game generated with an older version of the APWorld, the client will still display those items as Progression due to the classifications stored during generation.
Installation
As always, Installation/generation method remains the same as the one listed Here
1.2.0 Update
7 Days To Die Archipelago 1.2.0
Support for 7 Days To Die version 3.3.0 is here!
This release brings support for 7 Days To Die 3.3.0, along with new progression options and additions to the Archipelago item pool.
Progressive Backpacks
- Progressive Backpacks have been added to the item list
New YAML Options
Several YAML configuration options have been implemented to give more control over the length of the game.
- Quest Goal Tier: Choose which quest tier completes your goal.
- Zombie Kill Challenges: Disable the specialized challenges that require killing 50 of a specific type of zombie.
Optional challenge categories are disabled by default and can be enabled in your YAML settings.
Quest Goal Improvements
- Quest locations are now generated only up to your selected goal tier.
- Victory requires completing all 10 quests in the selected tier.
Installation
Installation/generation method remains the same as the one listed Here
1.1.2 Hotfix
7 Days To Die Archipelago — v1.1.2
This is a small corrective release that removes two leftover checks that were intended to have been removed in v1.1.
Changes
Removed Leftover Blood Moon Checks
The following two checks were still present in the Archipelago location pool despite being intended for removal:
- Survive 5 Blood Moons
- Survive 10 Blood Moons
These required an absurd amount of days to even attempt to not die during a blood moon, due to this both checks have now been removed.
Notes
This is a small hotfix to correct the location pool from v1.1. The release does not introduce any new gameplay features. Due to it modifying checks, it will not work with previously generated worlds.
Installation
Installation/generation method remains the same as the one listed Here
1.1.1 release
7 Days To Die Archipelago — v1.1.1
This release improves Archipelago progression logic by adding logical level bands to the 7 Days To Die level checks. This prevents later-level checks from being treated as immediately reachable by Archipelago while leaving in-game leveling completely unrestricted.
New Features
Progressive Level Check Spheres
The 100 level checks are now divided into five logical progression bands consisting of 20 levels each.
You can still level normally in-game regardless of which logical sphere Archipelago has reached.
Improved Multiworld Progression
Level checks now have appropriate logical progression timing when used in multiworlds. Later-level checks will no longer be treated as immediately available simply because the player has no AP item prerequisite.
This helps prevent important progression items from being logically placed behind very late-game level checks while Archipelago still considers those checks immediately reachable.
Notes
Minor issues may arise if checks are completed in game while not connected through the client to your room. In the event this happens, a full restart of both the game and client will solve this.
Due to the progression changes in this release, this release is NOT compatible with previous rooms/worlds. Please generate a new room and save file.
Installation
Installation/generation method remains the same as the one listed Here
Changelog
v1.1.1
- Added logical five-band progression for level checks
- Added hidden Archipelago events to control level-band progression
- Prevented later-level checks from being treated as immediately reachable
- Removed Progressive Biome Access and Talent Point prerequisites from level checks
- Preserved unrestricted in-game leveling
- Preserved existing biome and progression systems
1.1 release
7 Days To Die Archipelago — v1.1
This release expands the Archipelago integration with a new trap system, improved item classification, and additional progression features.
New Features
Traps
Six new Traps have been added:
- Dysentery Trap
- Sprained Leg Trap
- Horde Trap
- Big Mama Trap
- Nudity Trap
- Winded Trap
Progressive Biome Access
Biome progression is now logically gated by the acquisition of 4 Progressive biome access items:
- Burnt Forest — Progressive Biome Access ×1
- Desert — Progressive Biome Access ×2
- Snow — Progressive Biome Access ×3
- Wasteland — Progressive Biome Access ×4
The goal remains Complete 10 Tier 6 quests
Certain biome specific challenges logically require you to have access to that biome. this doesn't mean they aren't completable, you just wont have improper progression items locked behind them.
Notes
New Yaml options have been added to toggle some of the more grindy/tedious checks from the game.
Certain tedious challenges have been completely removed, Such as:
- Surviving large amounts of in game hours
- Surviving large amounts of blood moons
Minor issues may arise if checks are completed in game while not connected through the client to your room. In the event this happens, a full restart of both the game and client will solve this.
Due to a complete restructuring of progression, this release is NOT compatible with previous rooms/worlds. Please generate a new room and save file
Installation
Installation/generation method remains the same as the one listed Here
Changelog
v1.1
- Added six functional Archipelago traps
- Added persistent trap delivery queueing
- Added proper Trap item classification
- Added progressive biome region gating
- Added native cosmetic handling for Nudity Trap
1.0.1
7 Days to Die Archipelago v1.0.1
Improvements
- Implemented a feed of items received and sent using the game's message queue system.
- Outgoing check notifications display the ** item sent and its recipient**.
- Received item notifications display the received item normally.
Notes
This is a small update focused on notification implementation. No new generation is required and should be compatible with currently generated rooms.
1.0.0 Initial Release
7 Days To Die Archipelago — 1.0.0
Initial stable release of the 7 Days To Die Archipelago implementation.
Installation
Install the APWorld
You can install the APWorld in either of two ways:
- Automatic: Double-click the
.apworldfile and allow Archipelago to install it. - Manual: Place the
.apworldfile in yourArchipelago\custom_worldsfolder.
2. Install the 7 Days To Die mod
Extract Archipelago.rar into your 7 Days To Die Mods folder.
Your installation should look like:
7 Days To Die
└── Mods
├── 0_TFP_Harmony
└── Archipelago
3. Disable Easy Anti-Cheat
Make sure Easy Anti-Cheat is disabled when launching 7 Days To Die through Steam.
The Archipelago client requires the game to be running without Easy Anti-Cheat.
Connecting to an Archipelago World
-
Launch the 7 Days To Die client through the Archipelago Launcher.
-
Enter your Archipelago room connection information, including:
- Room address
- Slot name
- Password, if required
-
Connect to the room.
-
Load into a fresh save.
-
Play normally and receive your Archipelago progression through the client.
Release Contents
7DaysToDie-Archipelago-1.0.0.apworld— Archipelago world7DaysToDie-Archipelago-Mod-1.0.0.zip— 7 Days To Die Archipelago mod