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Freight Fate 1.9 tester snapshot 2026-09-04

Pre-release
Pre-release

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Preview snapshot for players who want the newest features before the next stable release. Expect rough edges; your save files stay compatible whenever possible, but back them up first.

Changes since the previous snapshot

Added

  • You can read another driver's profile without leaving the game. On the Drivers on duty list, press Enter on a driver to open their public profile: their name and whether they are on duty, then their current career, employment and carrier, level and title, truck, and a career resume, one fact per row, followed by their achievements across every career and their latest road journal lines. It is the same profile the orinks.net page shows. The Online menu also has a new row, Your profile, which reads your own profile the way other players hear it. A driver whose profile is not public says so, and yours tells you which setting to turn on.
  • You can stay a company driver, and an owner-operator can go back to one. Once the owner-operator buy-in opens, Business status has a new row, Stay a company driver. Choose it and the game stops steering you at the buy-in: the career plan, the next business unlock and the status summary read as a company career instead, and the buy-in row simply stays there for later. Reopen the owner-operator plan puts the reminders back. If you have already bought in and want out, Business status also has Go back to company driving. It asks twice. The carrier takes every tractor and trailer you own, pays you for them, the buy-in tractor for what you paid, anything bought since at its used value, and puts you back in a carrier tractor on company wages with the same carrier. Nothing goes on your record, and the buy-in stays open if you change your mind again.

Changed

  • The speech library behind every voice in the game is updated. Prism, which carries the game's lines to NVDA, JAWS, SAPI and the other voices, moves from July's release to the current one on every platform. Its own fixes since then: a plain-text line that starts with a less-than sign is no longer swallowed by SAPI, Microsoft Speech Platform voices now appear in the SAPI voice list, running two voices at once no longer trips the NVDA connection, and a rare crash inside the library's own logging at shutdown is closed. Nothing changes in what the game says.

Fixed

  • Speech comes back on its own when a voice locks up mid-drive. A tester's log caught the "both voices stop" report: pressing Control to cut the road voice off mid-sentence, the Windows voice never finished stopping, and because every spoken line waits its turn behind that one, the menu voice went with it for the rest of the drive. The game now gives a stuck voice twenty seconds, then abandons it and starts a fresh one with your speech settings already applied. You hear the road again within about half a minute instead of restarting the game, and the log says when it happened.
  • The automatic now rev-matches its downshifts. Between gears a real automated box brings the engine to the speed the next gear needs before it re-engages: down through the gears that is a blip up, up through them a quick fall. The truck only did the fall. On a downshift the engine sat at the old note for the whole change and then jumped when the gear took. Now you hear it blip up to meet the lower gear, and in both directions the gear takes on an engine already at the right speed. How fast it blips comes from each truck's own engine, so a big-torque tractor matches quicker than a light one.
  • The engine no longer sounds like it cuts out on every gear change. Between the clunk that opens a shift and the one that closes it, the engine dropped so far that it read as stalling, and a downshift held that silence for a full second. The engine now only eases off through the shift, the way a real truck goes quiet-but-running while the gearbox is between gears, then picks the load back up with the clunk.
  • The "slow down for the gate" warning comes once, on the last street. On a delivery that finishes on city streets, the warning fired half a mile from the yard, several corners early, and then again inside the gate zone after the corners had slowed you down. It now waits until you are coming up on the street the gate is on, plus the braking a loaded truck needs to be at gate speed by then, and it speaks once per approach. Slowing down when told still earns you a fresh reaction window at the gate itself.
  • Route-transition assistance says so every time it brakes for the light at the end of a ramp. When the light went red, then green, then red again before you reached it, the assist braked hard the second time without a word, because it had already announced itself on the first red. Each time it takes the brakes for a red or a yellow it cannot beat, you now hear "braking for the light".
  • Facility stopping assistance no longer crawls the whole ramp at 12 miles per hour. On a ramp with nothing at its end to stop for, a scale ramp or a ramp that runs straight into the facility, the assist took the pedals at the top of the ramp and walked the truck the entire half mile at 12, under the lane's own limit. The same walk held the retry after you carried past a gate and looped back, and the assist never announced itself again. The lane is road until the last two hundred feet, so the assist now drives it at the lane's own speed, brings the truck down on the same gentle curve it uses everywhere else, and creeps only the final lengths to the entrance. The loop-back starts a fresh approach and says so.