Developer snapshot 2026-07-08
Pre-release
Pre-release
Preview snapshot for players who want the newest features before the next stable release. Expect rough edges; your save files stay compatible whenever possible, but back them up first.
Changes since the previous snapshot
Added
- The biggest map update yet -- 100 new cities to pick up and deliver in. A city is a place a load can start or end, and the map grew from 249 to 349 of them, filling in dead zones that used to have nothing drivable for hundreds of miles: the mountain West, the northern plains, the Nevada Great Basin, the Oregon and California coast, and Appalachia. Whole corridors that simply were not there before now connect city to city on the real roads -- Interstate 70 over the Colorado Rockies, the US-2 Hi-Line across the northern tier, Interstate 80 across Nevada, and Interstate 75 through the Kentucky mountains among them. Be careful, though -- there are still some challenging routes where you had better watch your fuel and get it when you can. Thanks to nromey.
- Every run now names the real towns and country you pass. Those are checkpoints -- the actual places along a route, spoken as you reach them -- and the map went from about 550 of them to over 2,500. Instead of empty miles, a haul now names the towns you pass, the rivers it crosses, the mountain passes and summits it climbs, and the state lines along the way, all from real geography and real elevation data, so the grades are felt and not smoothed flat. Thanks to nromey.
- Over 1,700 truck stops are now named along your routes. Real travel centers, truck stops, and rest areas -- Love's, Pilot, Flying J, TA, Petro, and independents -- each pinned to its real location, so every route now has at least one place to fuel or park, and even the emptiest rural stretches point you to a real diesel pump you can pull a rig into. For now these are just named on the map; making them do something -- rest, showers, repairs, and buffs -- comes in a later update. Thanks to nromey.
- New: real roadside landmarks as you drive. Routes now call out the world going by -- entering a national forest, crossing a named river, approaching a mountain pass, a roadside museum ahead -- over 2,800 of them, drawn from real map data so a long haul has a sense of place instead of silence. Thanks to nromey.
- Some hauls now offer more than one way to drive them. Where two real truck routes reach the same place, the map keeps both, so a run can offer a choice -- a faster interstate or a shorter back road -- instead of a single fixed path. Is it winter, and you'd rather take a southern route than a mountainous northern one? We've got you covered. Thanks to nromey.
Fixed
- Asking for job details on Back to terminal no longer crashes the game. On the dispatch board, pressing F1 while on the Back to terminal entry used to crash; it now simply reads the entry back, like any other menu item. Thanks to ironcross32.
- Resuming a trip no longer repeats a stop it already called out. When you continued a saved run, the game could re-announce a truck stop or rest area just ahead that it had already told you about before you saved. It now remembers what it said and stays quiet. Thanks to nromey.