Developer snapshot 2026-07-09
Pre-release
Pre-release
Preview snapshot for players who want the newest features before the next stable release. Expect rough edges; your save files stay compatible whenever possible, but back them up first.
Changes since the previous snapshot
Added
- The Deep South fills in with seven new connections. Birmingham now runs to Chattanooga on Interstate 59; Mobile, Meridian, and Tupelo link up the length of US-45; Jackson and Gulfport both reach Hattiesburg on US-49; Columbia connects to Spartanburg on Interstate 26; and Austin joins Temple straight up Interstate 35. Whole stretches of Alabama, Mississippi, and the Carolinas that could only be reached the long way around are now direct.
- Three more western Interstate gaps close up. Twin Falls now connects to Ogden on Interstate 84, Idaho Falls to Pocatello on Interstate 15 past the Potato Capital of Blackfoot, and Casper climbs to Buffalo on Interstate 25 through the Powder River country -- filling in the Mountain West so the long-haul routes through Idaho, Utah, and Wyoming connect city to city.
- Interstate 80 across Nebraska is now continuous. The one missing gap, Kearney to North Platte through Cozad and Gothenburg, is filled -- so the great transcontinental Interstate 80 run across the Platte River valley connects city by city, right past the hundredth-meridian marker.
- Dallas now connects to the Texas Panhandle up US-287. Two new runs -- Dallas to Wichita Falls, then on to Amarillo through Decatur, Bowie, Vernon, Childress, and Memphis -- open the busy Highway 287 truck route across the plains, crossing the Red River, and tie Dallas to Amarillo (and onward to Albuquerque).
- The Interstate 20 run from Birmingham to Tuscaloosa is now drivable. This short but heavily-trucked segment past the Mercedes-Benz plant had no route of its own; adding it means the whole Interstate 20 corridor -- Atlanta, Birmingham, Tuscaloosa, Meridian, Jackson, Vicksburg, Monroe, Shreveport, Dallas -- can now be driven city by city, stopping in every town along the way.
- Temple, Texas completes the Interstate 35 spine through Central Texas. The new city fills the gap between Killeen and Waco, so the busy run up the middle of Texas now stops at every real city along the way -- through Belton and Troy -- instead of skipping the heart of the corridor.
- Dothan, Alabama's "Peanut Capital," ties three states together. The new wiregrass city connects Montgomery, Tallahassee, and Albany by real US-highway runs through the peanut country of southeast Alabama, the Florida Panhandle, and southwest Georgia -- stopping at towns like Troy, Ozark, Blakely, and Cottondale and crossing the Chattahoochee and Apalachicola rivers.
- Stuttgart, the rice and duck capital, anchors Arkansas's farm country. The new city sits in the Grand Prairie rice belt, reached from Little Rock through England and looping down to Pine Bluff, crossing the Arkansas River -- flat farm-road driving through real Delta towns.
- South Arkansas's timber and oil country joins the map, connecting into Louisiana. Two cities arrive -- Pine Bluff and El Dorado -- and a new run drops south from Little Rock through Pine Bluff and El Dorado to Monroe, Louisiana, stopping at real towns along the way: Redfield, Warren, Hermitage, Junction City on the state line, Bernice, and Ruston. It opens the first road link between the Arkansas and Louisiana networks.
- The Little Rock to Dallas run now stops at real towns. Texarkana joins the map, right on the Arkansas-Texas line, and the long Interstate 30 haul breaks into a real chain of stops -- Benton, Arkadelphia, and Hope in Arkansas, then New Boston, Mount Pleasant, Sulphur Springs, and Greenville in Texas -- with truck stops, rest areas, and the Red River crossing along the way.
- The drivable map crosses one hundred thousand miles. This drop adds about four thousand five hundred miles of new road and thirty-two new cities, bringing the network past one hundred thousand miles you can actually drive -- 103,340 miles across 407 cities and 785 routes.
- Exits now come straight from real-world maps -- with the correct exit names and numbers. On the Interstates, your stops and your destination exit are announced with their actual exit number and name and the places they point to -- "Exit 33, Yemassee," "toward Beaufort and Port Royal," "Durham" -- taken directly from real map data, so you always know the right exit to take. This now covers the whole Interstate network.
- Routes now carry the real posted speed limits. Instead of estimating a limit from the road type, most legs now use the actual posted speed limits from map data (interstates, US highways, and more), so your truck runs the real limit on the road it is driving. Rural roads without published limits still fall back to a sensible estimate.
- Interstate 10 across the Florida Panhandle now stops at real towns. Two cities join the map: Pensacola and Crestview. The long Tallahassee-to-Mobile run breaks into stops through Marianna, DeFuniak Springs, and Spanish Fort, with truck stops and rest areas along the way.
- Northern Arkansas's Ozark truck routes join the map. Harrison and Mountain Home connect Northwest Arkansas across the winding US-412 and US-62 to Jonesboro -- the real curvy mountain roads a lot of trucks take, with genuine Ozark grades and turns through Springdale, Huntsville, Yellville, and beyond.
- Arkansas opens up -- Walmart alley and the Delta. Three new cities join the map: Fayetteville and Bentonville (Walmart's home) in the northwest, and Jonesboro in the northeast. Interstate 49 now climbs the real Boston Mountains from Fort Smith up through Fayetteville and Bentonville toward Joplin, and Jonesboro reaches Memphis and Little Rock across the rice-country Delta. You will pass Springdale, Rogers, Alma, West Memphis, Brinkley, and more.
- The Indiana Toll Road and southwest Ohio fill in. Elkhart, Indiana -- the RV manufacturing capital -- joins the map on Interstate 80/90, linking Toledo across to South Bend, and Dayton and Cincinnati are now directly connected on Interstate 75. You will pass towns like Swanton, Fremont, Monroe, and Sharonville.
- Mississippi opens up: Tupelo, Hattiesburg, and Grenada join the map. Three new cities knit together the state's Interstates -- Interstate 22 from Birmingham through Tupelo to Memphis, Interstate 59 down through Hattiesburg to New Orleans, and a new Interstate 55 run from Memphis through Grenada to Jackson. You will pass and hear Jasper, New Albany, Holly Springs, Laurel, Picayune, and more, with truck stops and real exits along the way.
- Interstate 75 between Chattanooga and Atlanta now stops at real towns. Two Georgia cities join the map: Dalton, the carpet capital, and Cartersville. The run breaks into stops through Ringgold, Calhoun, and Marietta instead of one long leg, with truck stops to fuel and rest at. Truck-stop names across the map also read more cleanly now (no more bare "T A" or leftover store numbers).
- Southwest Georgia joins the map: Columbus and Albany. Columbus, Georgia -- the state's third-largest city, next to Fort Benning -- and Albany open up the wiregrass region, linking west to Montgomery, Alabama and east to the Interstate 75 towns at Tifton. You will pass and hear Tuskegee, Cusseta, Dawson, and Sylvester along the way.
- Interstate 85 now runs unbroken from Atlanta down to Montgomery, Alabama. Two more cities join the map: Opelika, Alabama, next to Auburn, and LaGrange, Georgia. The Atlanta-to-Montgomery run now stops city to city -- through Newnan, Auburn, and Valley -- instead of as one long leg, with truck stops and a rest area to break at.
- Interstate 75 through South Georgia is now a chain of towns, not one long haul. Four cities join the map: Lake City, Florida, and Valdosta, Tifton, and Cordele, Georgia. The run from Jacksonville up to Macon and Atlanta now stops city to city instead of as a single unbroken three-hundred-mile leg, and you will pass and hear the towns between -- Jennings, Adel, Ashburn, Perry -- with truck stops and rest areas to break at.
- Interstate 85 now runs unbroken through the Carolina Piedmont into Atlanta. Two more cities join the map: Durham, North Carolina, in the Research Triangle, and Spartanburg, South Carolina, on the busy Eighty-Five freight run. The drive from Petersburg down through Durham, Greensboro, Charlotte, and Greenville into Atlanta finally connects city to city on the real road, and you will pass and hear the towns along it -- South Hill and Henderson in the north, Gastonia and Gaffney in the Carolinas -- with truck stops to fuel and rest at.
- The Interstate 95 coast now connects, from Richmond down to Savannah. Three new cities join the map: Florence and Lumberton along the Carolinas' stretch of Ninety-Five, and Petersburg, Virginia, where Ninety-Five meets Interstate Eighty-Five. That fills a real gap -- the East Coast's busiest freight run used to force a detour inland, and now you can drive it city to city on the actual road. Along the way you will pass and hear real towns: Walterboro, Saint George, and Dillon in South Carolina, Roanoke Rapids and Emporia in Virginia, with truck stops and a welcome center to fuel and rest at.
- Every run now names the real towns and country you pass. Those are checkpoints -- the actual places along a route, spoken as you reach them -- and the map went from about 550 of them to over 2,500. Instead of empty miles, a haul now names the towns you pass and the state lines along the way, all from real geography, and real elevation data means the grades are felt and not smoothed flat. Thanks to nromey.
- The map keeps filling in -- twenty more cities across seven new corridors. Since the big update above, the network grew city by city: Interstate 80 across western Nebraska (Kearney, Lexington, Ogallala, and Sidney), Interstate 70 over the Kansas high plains into Colorado (Hays, Colby, Junction City, and Burlington), Interstate 10 through the West Texas desert (Fort Stockton, Ozona, and Junction), Interstate 25 over Raton Pass into New Mexico (Raton and Trinidad), Interstate 5 over the Siskiyou Mountains (Mount Shasta and Yreka), Interstate 29 up the Dakota plains (Watertown), and the full Willamette Valley run from Portland down to Eugene -- Woodburn and Albany on Interstate 5, plus a wine-country alternate through Newberg and McMinnville. Each new city is a real place to pick up and deliver, wired to its neighbors on truck-routed roads with real named stops to fuel and park along the way, and grades that rise and fall with the real terrain.
- Nevada's Great Basin opens up -- six new cities on three high-desert corridors. The empty interior between the interstates fills in: US-93 up the eastern Great Basin from Las Vegas through Alamo and Ely to Wells; US-50 -- "the Loneliest Road in America" -- across the middle through Eureka, Austin, and Fallon; and US-6 tying Ely to Tonopah. These are long, quiet, climbing hauls over real mountain grades (the run to Wells tops seven percent over Pequop Summit), and every leg points you to a real diesel pump so you never run dry on the lonely stretches. Ely, Fallon, and Wells are new places to pick up and deliver -- and Wells now splits the old Elko run, so Interstate 80 freight passes through the real town instead of leaping it.
- See who else is hauling right now with the new drivers board. A new Drivers online item in the main menu reads the live board from orinks.net: each driver's name, what they are doing, their route and cargo, and how fresh the report is. If you want to appear there yourself, set up sharing under Settings, Online. Drivers are Orinks accounts now: the game opens the orinks.net setup page where you sign in, pick your driver name and whether the public board lists you at all, and copy a Driver ID and a one-time posting token; back in the game you paste each from the clipboard and choose Connect and save. Nothing is ever shared before that, the game speaks exactly what gets shared, and only broad in-game activity goes out, like "Driving: Chicago to Dallas, steel coils", never your save files, real name, or location. You leave the board within minutes of going off duty or turning sharing off.
- Your careers can now back up to the cloud. Turn on Back up saves to your Orinks account under Settings, Online, and after each game save your career quietly uploads to your own orinks.net account -- so a dead hard drive no longer means a dead career, and you can pick up the same driver on another computer. It uses the same one-time sign-in as the drivers board, nothing extra to set up, and backups are private to your account: they never appear on the drivers board or anywhere public. The new Restore a cloud backup menu reads your backups aloud, newest first, and brings one onto this computer -- keeping the save it replaces beside it as a fallback. Played the same career on two computers? The game notices and asks which copy should win instead of silently overwriting either. Cloud backup is off until you turn it on.
Changed
- Online settings are now gathered in one place. The Discord presence toggle moved from Settings, Gameplay to Settings, Online, alongside the drivers board and the new cloud backup options. And before you have set up your Orinks sign-in, the first Online item now says "Driver profile: not set up" -- setting it up is one step that unlocks both the drivers board and cloud backup.
- The horn sounds like a real horn held down. Instead of restarting the same short honk over and over, holding the horn now sustains one steady blast for as long as you press it, and when you let go the horn rings out and fades the way a real one does rather than cutting off abruptly. Pressing the horn again while it is still sounding no longer layers a second horn on top.
- Abandoning a job now asks you to confirm. Choosing Abandon job from the pause menu opens a Yes or No prompt that starts on No, so you have to arrow down to Yes to actually give up the load and pay the penalty. Choosing No takes you straight back to the pause menu with the job intact.
Fixed
- The engine sound now stops when you shut down to sleep. Going to sleep at a rest stop, motel, or on the shoulder shuts the engine down, but the engine sound kept playing over the night and after you woke, as if the truck were still idling with the engine off. The shutdown is now heard when it happens, and the idle goes quiet with it. Thanks to Darren Duff for the report.
- The engine no longer re-cranks when you pick a trip back up. Resuming a saved haul with the engine already running -- or coming back from a menu mid-drive -- used to replay the ignition sound as if you had just turned the key. Now the running engine simply fades back in, and the starter is heard only when you actually start the engine yourself. When you do start it, the crank now blends smoothly into the running engine instead of being drowned out the instant it catches.
- Your truck no longer idles all night while you sleep. Bedding down for the night -- at a rest stop, in the sleeper berth, in a cramped lot, or on the shoulder -- now shuts the engine down first, and you will hear "You shut down the engine" as you turn in. When you head back to the road, start the engine as usual. Thanks to Bartholomue.
- Updating the game on Mac now works. Downloading an update used to end with "the download failed" and nothing installed, leaving Mac players to fetch each new version by hand. The updater now understands the Mac app bundle: it swaps in the new app after the game closes and reopens it for you, just like on Windows and Linux. Your saves are untouched. Thanks to vlad-a-c.