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Developer snapshot 2026-07-10

Pre-release
Pre-release

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@github-actions github-actions released this 10 Jul 04:12

Preview snapshot for players who want the newest features before the next stable release. Expect rough edges; your save files stay compatible whenever possible, but back them up first.

Changes since the previous snapshot

Changed

  • Dispatches and route planning now always name the state with each city. A job reads as "to McCall, Idaho" even when no other McCall exists, so an unfamiliar town still tells you roughly where you are headed. And each route option now says which cities it passes through right in the option itself -- "through Boise, Idaho, then McCall" -- instead of only in the F1 help, so you can weigh routes the same way the end-of-trip summary describes them. Thanks to a player suggestion.
  • Switching between forward and reverse now takes a deliberate action. In an automatic, braking to a stop no longer slips straight into reverse, and holding the accelerator to stop while reversing no longer flips you straight back into forward. Come to a stop, then release the control and press it again to change direction. On a controller, let the trigger return to neutral first, then press it again.

Fixed

  • Pasting your Driver ID and token now works on Mac. Setting up the online drivers board no longer crashes the game, or silently does nothing in the downloadable app, when you paste your Driver ID or driver token from the clipboard on a Mac. Thanks to a player report.
  • No more "brake now" ambushes on the way to a pickup. The short facility access road you deadhead down to reach a shipper no longer springs road hazards or emergency-braking events; those belong on the open road, not on a two-minute crawl at yard speeds. Thanks to a player report.
  • Reconnecting a controller no longer crashes the game or leaves it half-working. Unplugging a pad -- or having it change to another device and come back over Bluetooth -- could crash the game outright, or bring the controller back with the triggers and bumpers dead so you could steer but not brake. The game now recovers from the hot-plug instead of crashing, and fully re-acquires the controller when it returns -- even when the system hands it back under a new identity -- so braking, throttle, and the bumpers work again right away.
  • Controller toggle actions no longer fire twice. On some controllers -- notably the Xbox Elite -- setting or releasing the parking brake, or starting or shutting down the engine, could trigger twice from a single press, so the action immediately undid itself. Each button press now counts once, even when the controller reports itself to the system more than once.
  • Construction zones no longer stack or chain together. Slow zones were placed independently, so a construction zone could land inside another one, or two could start back to back with no open road between. Zones now keep at least eight miles apart, so "end of construction" always means open road ahead. Thanks to a player report.
  • Metric mode now covers the whole weather report. With units set to kilometers, pressing V mid-drive still read the temperature in Fahrenheit and low visibility in miles. Temperatures now speak in Celsius and visibility in kilometers everywhere weather is described: the V report, weather-change announcements while driving, trip resume summaries, and the terminal weather check. Thanks to a player report.
  • Using the accelerator to brake in reverse no longer speeds you up. In an automatic, pressing the accelerator while rolling backward is meant to slow and stop the truck, but at higher reverse speeds it could push you faster instead. It now brakes reliably all the way to a stop.
  • Adaptive cruise no longer revs the engine when you press the clutch to shift. With a manual gearbox, holding the clutch under cruise control used to send the engine screaming toward the redline. Now cruise eases off the moment the clutch goes in, the engine settles back toward idle, and the speed is picked back up smoothly once you let the clutch out.