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Developer snapshot 2026-07-17

Pre-release
Pre-release

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@github-actions github-actions released this 17 Jul 04:00

Preview snapshot for players who want the newest features before the next stable release. Expect rough edges; your save files stay compatible whenever possible, but back them up first.

Changes since the previous snapshot

Changed

  • On-time deliveries now pay a real bonus. Delivering on time used to add only a sliver of extra pay unless you raced in absurdly far ahead of the deadline, so the bonus line at settlement rarely felt like one. Pay now works the way real shipper scorecards do: hit the delivery window and you earn a flat ten percent on-time bonus every time, and arriving hours early pays no more than making the appointment. The settlement summary now calls it an on-time delivery bonus. Late and damaged deliveries still pay less, exactly as before.
  • You can sleep at turnpike service plazas now. Service plazas used to offer fuel, food, and a short break but never a proper rest, so a tired driver had to push on to the next truck stop even while parked at a big Thruway or Turnpike plaza with overnight truck parking. Every service plaza's stop menu now offers sleep like truck stops and travel centers do, and route planning counts them as places you can end your day.

Fixed

  • The destination exit can no longer show up a state early. On routes that finish on rural highways, the game could announce the destination exit at the last big interchange anywhere along the way -- one delivery to Havre, Montana offered its "destination exit" in Wisconsin, over a thousand miles out, and taking it ended the trip and paid the load right there. The destination exit now only appears within the final miles of your route; where the last stretch has no signed interchange, you get the normal final approach to the facility instead.
  • Live weather no longer turns light haze into thick fog. With real-world weather on, weather stations report haze or mist whenever they can see less than about seven miles, and the game treated every such report as dense fog: fog horns, a forty mile per hour safe speed, and near-zero visibility, often for an entire route on a humid summer night. The game now checks how far the station can actually see, and only genuinely low visibility becomes fog; ordinary haze plays as an overcast sky instead.