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Developer snapshot 2026-07-21

Pre-release
Pre-release

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@github-actions github-actions released this 21 Jul 04:06

Preview snapshot for players who want the newest features before the next stable release. Expect rough edges; your save files stay compatible whenever possible, but back them up first.

Changes since the previous snapshot

Fixed

  • Getting pulled over now judges whether you are actually stopping, not how far you rolled. A loaded truck at highway speed cannot halt on a dime, and the old rule could flag a felony stop even when you braked correctly the whole way. Now, once the lights come on, the trooper watches your behavior: signal and brake down to a stop and you get the ordinary roadside check, and pulling over promptly and cleanly gives a small chance a ticket is waived to a warning. Keep accelerating, coast along without slowing, or ignore the lights and it still ends in a felony stop. You no longer have to hold the emergency brake the entire time; braking steadily is enough.
  • Taking your planned stop's exit no longer warns that you drove past it. When you signal a planned stop and brake down the exit ramp, the game used to announce that you had driven past it and cancelled the plan, even though you were stopping there. Now the warning only speaks when the stop is truly out of reach: if you drive past the exit without signaling, if you signal but are going too fast to make the ramp, or if you take the exit but never stop and roll on past the end of the ramp.
  • Taking an exit and never stopping no longer strands you on the ramp. If you took an exit but kept driving without ever coming to a stop, the game would quietly wait forever -- speed enforcement stayed off and, miles later, stopping would still open that stop's menu. Now, once you roll well past the end of the ramp without stopping, the game tells you that you never stopped and hands the highway back.
  • The trip mile marker holds while you are on an exit ramp. The ramp is off the highway, so your progress along the route no longer ticks up while you brake down it; the highway picks back up where you left it once you rejoin.
  • Live weather no longer announces a simulated forecast while loading. Pressing V before the first live observation arrives now says that live weather is still loading instead of describing an invented forecast. This also works when Live weather controls calendar is turned off. Route weather now names cities whose observations are loading or unavailable instead of silently skipping them, and weather-change announcements identify live observations and simulated fallback conditions.
  • Signaling for one stop no longer hides that you missed a same-named one. The game works out whether you are taking a stop's exit or blowing past it. It compared stops by name, so signaling for any Love's Travel Stop counted as taking the exit for the Love's you had planned, and driving past your real planned stop went unmentioned. It now checks the actual stop.
  • A planned stop is no longer cancelled by a different stop with the same name. Plans were remembered by name only, so on a route with four Love's Travel Stops, driving past the first one told you that you had driven past your planned stop and cancelled the plan -- even when the stop you actually planned was three hundred miles further on. Every same-name stop also announced itself as your planned stop, and pulling into any of them counted as arriving at your plan. Your plan now follows the one stop you chose. Plans saved by an earlier version still load, pointing at the soonest stop of that name you can still reach.
  • Every stop on your route is announced now, not just the first of each name. Chains repeat -- a run from New York to Miami passes four different Love's Travel Stops -- and the game only ever called out the first one, then went quiet for the rest of the trip. On that route six of its twenty-five stops were never mentioned at all. Each stop is now tracked by where it actually sits, so all of them announce as you approach.
  • The delivery run no longer warns about a 15 mile per hour limit you never reach. On the way in to a receiver you were told a facility gate was coming with a 15 limit, then that limit never arrived, because the gate sits in the last half mile of the highway while your destination exit comes a mile or more before it -- you left the road before the sign existed. Delivery runs now only warn about slower zones you will actually drive into. Pickups and facility approach roads still drive to the gate, and still get the warning.
  • Signaling for the destination exit no longer says the same thing twice. When the exit callout had already announced adaptive cruise easing to ramp speed, pressing X repeated the whole sentence. It now just confirms the exit.
  • Entering a slower zone no longer sounds exactly like the warning for it. Both announcements said the same thing -- "facility gate ahead, speed limit 15" -- so on the run in to a delivery you heard the gate limit two miles out, found the limit had not actually changed, and had no way to tell that one was a heads-up and the other was the change itself. The warning still says how far ahead the zone is; entering it now says "Entering facility gate zone, speed limit 15 now," matching the "End of" call you already hear on the way out. Construction, heavy traffic, and destination approach zones all read the same way.
  • Signaling for any exit now slows the truck, not just the delivery one. Pressing X told you to slow to ramp speed, but adaptive cruise kept holding highway speed, so a truck stop or rest area exit went by at seventy while automatic control did nothing. Signaling now eases cruise to ramp speed for every exit, and a posted limit above ramp speed no longer cancels that out. Pressing X again to stay on the highway hands the open-road speed straight back.