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v0.6.0

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@OtherMythos OtherMythos released this 19 Sep 20:16
· 1640 commits to master since this release

ProceduralExplorationGame Alpha v0.6.0

Stability and infrastructure release, focusing on Mesh formats and tools.

YouTube channel: https://www.youtube.com/@othermythos
Join the discord: https://discord.gg/P47ykcg5ed

Major features:

  • New mesh format, .voxMesh Better packs information for a project using voxels.
    • Added Ambient Occlusion to all meshes, not just terrain.
    • Updated asset pipeline to facilitate mesh optimisation. Technical groundwork is laid for mesh improvements.
  • New setup usage in the engine prevents flickering when starting projects.
  • Major refactor and revamp of the scene editor, focusing mostly on usability and missing features.
  • All voxelisers now have an implementation in native code, yielding performance improvements.
  • Visited places terrain generation is now performed in native code.

Minor features:

  • Tests to check visiting locations.
  • Unit tests are now run on Debug and Release builds.
  • Release builds are now distributed for Linux.
  • Crash when visiting a location in a read-only filesystem is fixed.