Repository navigation
v0.7.0
Pre-release
Pre-release
ProceduralExplorationGame Alpha v0.7.0
Delayed release, focusing on a broad range of sections, including content, technical base, tools and others
YouTube channel: https://www.youtube.com/@othermythos
Join the discord: https://discord.gg/P47ykcg5ed
Major features:
- Action stack, improves controller support
- Proper dialog support
- Rich text logic
- Quest system
- Serialisation support
- Logic to pack values into a system and scale
- Initial settings screen
- Initial Lottie animation support
- Goblin campsites
- Bee and bee hive enemies
- Dust mite nests in the desert
- Some trees produce apples
- Modifications to health bars
- Level system for discovering regions and places
- Popup when regions are discovered
- System to make enum definitions more flexible
- Collision detection system work, including grid based system for dungeons
- Disabled distractions
- Improved tile placement to facilitate interior scenes
- Map gen improvements
- Fixes for rivers
- Generally better map placement with addition layers and more targeted flood fill
- Desert biome
- Merge smaller regions into larger ones
- Fixes for non-deterministic world generation
- Extensability improvements
- Concept of a baseImpl to allow mods and extra content
- Zoom improvements
- Ability to zoom with the dpad
- Button to zoom out the entire world
- Pinch to zoom support on mobile
- Tests
- Test to check that enemies chase the player
- Editor
- Data point support
- Tile placement improvements in the editor
- Bugfixes
- Improvements to iOS build system