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v0.7.0

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@OtherMythos OtherMythos released this 27 Jan 20:59
· 1396 commits to master since this release

ProceduralExplorationGame Alpha v0.7.0

Delayed release, focusing on a broad range of sections, including content, technical base, tools and others

YouTube channel: https://www.youtube.com/@othermythos
Join the discord: https://discord.gg/P47ykcg5ed

Major features:

  • Action stack, improves controller support
  • Proper dialog support
    • Rich text logic
  • Quest system
    • Serialisation support
    • Logic to pack values into a system and scale
  • Initial settings screen
  • Initial Lottie animation support
  • Goblin campsites
  • Bee and bee hive enemies
  • Dust mite nests in the desert
  • Some trees produce apples
  • Modifications to health bars
  • Level system for discovering regions and places
  • Popup when regions are discovered
  • System to make enum definitions more flexible
  • Collision detection system work, including grid based system for dungeons
  • Disabled distractions
  • Improved tile placement to facilitate interior scenes
  • Map gen improvements
    • Fixes for rivers
    • Generally better map placement with addition layers and more targeted flood fill
    • Desert biome
    • Merge smaller regions into larger ones
    • Fixes for non-deterministic world generation
  • Extensability improvements
    • Concept of a baseImpl to allow mods and extra content
  • Zoom improvements
    • Ability to zoom with the dpad
    • Button to zoom out the entire world
    • Pinch to zoom support on mobile
  • Tests
    • Test to check that enemies chase the player
  • Editor
    • Data point support
    • Tile placement improvements in the editor
  • Bugfixes
    • Improvements to iOS build system