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v0.8.0

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@OtherMythos OtherMythos released this 11 Mar 22:55
· 1287 commits to master since this release

ProceduralExplorationGame Alpha v0.8.0

Release focusing on optimisation, tooling improvements and content.

YouTube channel: https://www.youtube.com/@othermythos
Join the discord: https://discord.gg/P47ykcg5ed

Features:

  • Face merging algorithm for meshes
    • All meshes are now an average of 3x smaller than previous
    • Flags to disable ambient and specific faces to further optimise common meshes
  • Initial support for readable items
  • Added chests which can be opened within the inventory screen
  • Improvements to screens and items
  • Added tooling logic to be able to auto centre voxel meshes and export multiple meshes from the same file
  • Editor improvements
    • Collider placement in scenes
    • Initial support for deletion
    • Right click menus
    • Made it possible to switch the active tool with the keyboard
  • Improved placement of places
    • Removed trees and other items from places
    • Prevented places from appearing in water
  • Removed xvfb from use in the asset pipeline
  • Pickable flowers
  • Support for data points in scenes, to help place items or NPCs
  • Added a graveyard
  • Added coconuts and palm trees
  • Utility to dump the entire scene to an obj file
  • Added berry bushes
  • Made F4 toggle wireframe mode
  • Bugfixes
    • Fixed a bug which caused a crash when exiting gameplay from the main menu
    • Properly set the origin location for rivers
    • Fixed an issue where swimming activated region 0
    • Prevented trees from spawning on rivers