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VCSNative macOS v1.0.3 Beta (Apple Silicon)

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@OverkillLabs OverkillLabs released this 18 Sep 10:01
· 16 commits to main since this release

Changelog

New graphics options (off by default)

  • Added raymarched volumetric clouds, ported from ProperShaders/CloudWorks.
  • Off by default. Toggle in the launcher (Quality → Volumetric clouds) or [VolumetricClouds] Enabled=true in ProperShaders.ini.
  • Vulkan GE backend only. No effect on a default Windows DirectX12 build.
  • Adds approximately 2ms of GPU time per frame when enabled.

Native macOS ARM (Apple Silicon) build of GTA: Vice City Stories via a
Vulkan/MoltenVK GE backend, ported from jessicanataliagta's original
Windows/DirectX12 PSPRecomp VCS profile.

What's in this release

  • VCSNative.app — the game itself
  • VCSLauncher.app — a native settings GUI for VCSNative.ini
    (display/resolution, rendering, addons), with per-setting explanations

Requirements

  • macOS 13+ on Apple Silicon (M1 or newer)
  • Your own legally obtained copy of GTA: Vice City Stories PSP game data
    (not included — see the main README for how VCSNative finds it)

Use

  1. Download and unzip.
  2. Place your own decrypted PSP_DATA folder inside VCSNative.app>MacOS.
  3. Open VCSLauncher.app to configure settings, then hit Play — or launch
    VCSNative.app directly to use whatever VCSNative.ini already has.

WARNING: DO NOT use GPU hardware transform, as it is not yet functional and will lead to rendering issues (now off by default).
If macOS says the app cannot be opened run this command in terminal "xattr -cr (drag app here)" and press Enter for both VCSNative.app and VCSLauncher.app