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DriveClub Recomp 0.2.2

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@OverkillLabs3 OverkillLabs3 released this 17 Oct 23:28

DriveClub Recomp 0.2.2

DriveClub for PS4 (version 1.28), running natively on Windows.

The source code is in this repository.

Highlights of 0.2.0

DLSS and FSR anti-aliasing

The game's own anti-aliasing is replaced by a modern one, chosen in the launcher:

  • NVIDIA DLAA (GeForce RTX): the sharpest and steadiest picture, with thin lines, wires, fences and foliage held cleanly.
  • AMD FSR 3.1 (any graphics card): the same idea on every GPU, no special hardware needed.

Both use the game's own camera motion, run at the native resolution, and can be compared live in the game: F9 switches between the new anti-aliasing and the game's own, F10 switches between FSR and DLSS on RTX cards. The overlay shows what is active. Leave the "Disable motion blur and depth of field" patch off, they do not work together.

Also new

Intel processor support, a language choice with all 21 languages, a launcher that fits every screen, one-folder 1.28 dumps, and a fix for a crash in long races. Details below.

Changelog

0.2.2

  • New: the launcher checks your processor. The game's code needs AVX, BMI1, LZCNT and MOVBE (Intel Haswell from 2013, AMD Excavator or Ryzen, or newer). On older processors the game stopped right after the start with "exception 0xc000001d"; the launcher now says what is missing instead. "Skip the hardware check" (renamed from "Skip the graphics card check") turns it off.
  • Changed: "Unlock DLC content" is off by default, also for everyone who had it on: turn it on in the launcher if you want the add-on cars, bikes, tours and decals.
  • Changed: "Unlock DLC content" no longer makes the Nissan R34 GT-R V-Spec II customisable. The game archive has no livery template for it, which may have caused crashes when a race started. Cars are only made customisable when their template exists, and the unlock files rebuild by themselves on the next start.
  • Fixed: "The update folder must be DriveClub version 1.28" for merged or repacked dumps. The version is also accepted when eboot.bin is the very file of the 1.28 update, even if param.sfo has another version.
  • New: ultrawide 32:9 5120x1440 in the Widescreen choice.
  • New: an eboot.bin that is a plain ELF file (an already decrypted dump) is accepted, and the message for any other kind of file shows what the file starts with.
  • Changed: AMD graphics cards no longer read GPU results straight from host-visible memory by default. AMD cards showed "device lost" crashes and broken frames with it.
  • New: the launcher checks before starting that the program files are all there, that its folder can be written to and that the game folders hold every archive file (game*.dat), and says what is wrong instead of failing later. What it saw goes into logs\launcher.log.

0.2.1

  • Fixed: crash at boot with 1440p render resolution. The memory patch the 1440p choice needs was not being switched on. Thanks to everyone who reported it.
  • Fixed: "The update folder must be DriveClub version 1.28" after the launcher showed the folder as fine. The launcher and the preparation step now read the version the same way, accept it from either version field of the folder's param.sfo, and say what the file contains when it is rejected.
  • Changed: clearer message when eboot.bin is not a PS4 SELF file (a converted or renamed file).
  • Changed: crash reports in the log now list the return addresses found on the stack, so crashes in code without frame pointers can be traced.

0.2.0

  • New: runs on Intel processors. The game used an instruction set that only AMD processors have, so on Intel CPUs it stopped right after the start. It is now rewritten at load. Thanks to @Alexbeav. Intel players, please report whether it works for you.
  • New: launcher fits every screen. The window opens wide enough to show everything in up to four columns, and when the screen is still too small, the mouse wheel scrolls the settings while the Play button stays in view. Thanks to @Alexbeav for the scrolling.
  • Fixed: a crash in the middle of races. A use-after-free in the texture cache could crash the game with a memory fault once the cache grew, mostly in long events with many cars.
  • New: a dump that already is version 1.28 in one folder works. Choose it as the base game folder and leave the update field empty.
  • New: language choice in the launcher, with all 21 languages the game has. Click it to go to the next one. Japanese, Korean and Chinese may show missing characters.
  • New: anti-aliasing with FSR 3.1 or NVIDIA DLAA. Replaces the game's own anti-aliasing for a sharper, steadier picture. In the game the overlay shows what is active, F9 switches it off and on to compare, F10 switches between FSR and DLSS.
  • Changed: two experimental shader behaviours that were on in 0.1.1 are now off by default. Shaders rebuild on the first start after updating, so expect some stutter for a few minutes.
  • Changed: the download is larger (about 90 MB) because it now includes the NVIDIA DLSS libraries.

0.1.1

  • New: Unlock DLC content. A switch in the launcher (on by default) that unlocks the add-on cars, bikes, tours and livery decals. The launcher reads the vehicle list, the tour list and the livery list from your own game archive and builds changed copies for the game to use. Cars you earn by playing still unlock through normal progression. Your game folders are not modified, and the copies are rebuilt when your game files change.
  • New: mods folder. Files you put in the mods folder next to the launcher replace the game's own files of the same path, so loose-file mods work without touching your game folders. Your files take priority over everything else.
  • New: resizable launcher. Drag any edge or corner. Wider windows give the columns more room, taller ones give the rows more space. The text stays sharp and the window follows the display scale when you move it between monitors.
  • Changed: shaders rebuild on the first start after updating, so expect some stutter for a few minutes.
  • Performance will keep being worked on and improved in future versions.

0.1.0

  • First release.

Updating from an older version

Extract the new zip over your existing folder, or copy the new DriveClub.exe, the runtime folder and the licenses folder into it. Your folder choices and settings are kept.

How to play

  1. Download driveclub-recomp-0.2.2-win64.zip and extract it anywhere you can write to.
  2. Have your own game dumps ready: the version 1.28 update folder (it contains eboot.bin) and the base game folder (it contains game000.dat).
  3. Double-click DriveClub.exe, press Browse next to each folder, check the settings and press Play.

Nothing to install. Your own files are never modified or copied.

Logs are in the logs folder.

Highlights

  • The game's own x86-64 code runs directly on your CPU, with no CPU emulation. The PS4 system libraries are reimplemented and the GPU commands are translated to Vulkan, similar to Wine and DXVK
  • Playable from the menus through races, photo mode and saves
  • About 60 FPS at 4K in the heaviest scenes on our test PC (RTX 5070 Ti, Ryzen 7 5800X3D), higher in lighter ones
  • Keyboard racing layout and any gamepad (Xbox, PlayStation, Switch Pro, 8BitDo)

Controls

Any gamepad works. Keyboard, mouse and gamepad can be used at the same time.

Action Keyboard
Accelerate W
Brake / reverse S
Steer A / D
Handbrake Space
Shift down / up Q / E
Change camera C
Touchpad left / right half R / T (R is Reset to Track)
Accept Enter / Z
Back Backspace
Pause Esc / P
D-pad Arrow keys
Look around I J K L or the mouse

F7 turns mouse look on or off.

Known issues

  • Some reflections are too bright, for example rain drops on the side window and the paint on cars on the vehicle select and paint job screens.
  • Static (faster) stops reflections and rain on the glass from updating.
  • Only the US version (CUSA00093) 1.28 is supported. The European version (CUSA00003) is not.
  • Anti-aliasing: fast cars can leave a faint trail. It does not work together with the patch "Disable motion blur and depth of field" (the game then keeps its own anti-aliasing).
  • The processor is the limit. Heavy scenes (many cars, trees and rain) drop frames first on slower CPUs.
  • First play builds shaders: short stutters in the first minutes until they are cached.
  • Online features do not work.
  • Tested on an NVIDIA graphics card only. AMD and Intel are untested. If you see problems, please report your GPU model, driver version and the newest file from the logs folder.

Notes

  • You must supply your own, legally obtained dump of the game. No game files are included.
  • Tested with: DriveClub, title ID CUSA00093, version 1.28. Other versions and repacked dumps have not been tested and may not work.
  • SmartScreen may warn (More info, then Run anyway). Verify with the checksum.
  • Requires Windows 10/11 64-bit and a graphics card with a Vulkan 1.3 driver. About 40 GB of free space is needed for the game dumps.

Checksums (SHA-256)

261a57508160382112b05affbe7b05119a2ac2a34dc3303f79145912d61ad286 driveclub-recomp-0.2.2-win64.zip
a0584a4be5d7d56913e8f954ff4c49f8a15f4b44abb9cb51ec37d5d874e65c5a driveclub-recomp-0.2.2-source.tar.gz

Reporting problems

Please open an issue and attach the log files, because without them an issue usually cannot be solved. In the folder next to DriveClub.exe, open logs and drag these into the issue:

  • the newest driveclub_<date>_<time>.log (one per start: take the one from the run that went wrong)
  • launcher.log (it exi...
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DriveClub Recomp 0.2.1

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@OverkillLabs3 OverkillLabs3 released this 17 Oct 19:14

DriveClub Recomp 0.2.1

DriveClub for PS4 (version 1.28), running natively on Windows.

The source code is in this repository.

Highlights of 0.2.0

DLSS and FSR anti-aliasing

The game's own anti-aliasing is replaced by a modern one, chosen in the launcher:

  • NVIDIA DLAA (GeForce RTX): the sharpest and steadiest picture, with thin lines, wires, fences and foliage held cleanly.
  • AMD FSR 3.1 (any graphics card): the same idea on every GPU, no special hardware needed.

Both use the game's own camera motion, run at the native resolution, and can be compared live in the game: F9 switches between the new anti-aliasing and the game's own, F10 switches between FSR and DLSS on RTX cards. The overlay shows what is active. Leave the "Disable motion blur and depth of field" patch off, they do not work together.

Also new

Intel processor support, a language choice with all 21 languages, a launcher that fits every screen, one-folder 1.28 dumps, and a fix for a crash in long races. Details below.

Changelog

0.2.1

  • Fixed: crash at boot with 1440p render resolution. The memory patch the 1440p choice needs was not being switched on. Thanks to everyone who reported it.
  • Fixed: "The update folder must be DriveClub version 1.28" after the launcher showed the folder as fine. The launcher and the preparation step now read the version the same way, accept it from either version field of the folder's param.sfo, and say what the file contains when it is rejected.
  • Changed: clearer message when eboot.bin is not a PS4 SELF file (a converted or renamed file).
  • Changed: crash reports in the log now list the return addresses found on the stack, so crashes in code without frame pointers can be traced.

0.2.0

  • New: runs on Intel processors. The game used an instruction set that only AMD processors have, so on Intel CPUs it stopped right after the start. It is now rewritten at load. Thanks to @Alexbeav. Intel players, please report whether it works for you.
  • New: launcher fits every screen. The window opens wide enough to show everything in up to four columns, and when the screen is still too small, the mouse wheel scrolls the settings while the Play button stays in view. Thanks to @Alexbeav for the scrolling.
  • Fixed: a crash in the middle of races. A use-after-free in the texture cache could crash the game with a memory fault once the cache grew, mostly in long events with many cars.
  • New: a dump that already is version 1.28 in one folder works. Choose it as the base game folder and leave the update field empty.
  • New: language choice in the launcher, with all 21 languages the game has. Click it to go to the next one. Japanese, Korean and Chinese may show missing characters.
  • New: anti-aliasing with FSR 3.1 or NVIDIA DLAA. Replaces the game's own anti-aliasing for a sharper, steadier picture. In the game the overlay shows what is active, F9 switches it off and on to compare, F10 switches between FSR and DLSS.
  • Changed: two experimental shader behaviours that were on in 0.1.1 are now off by default. Shaders rebuild on the first start after updating, so expect some stutter for a few minutes.
  • Changed: the download is larger (about 90 MB) because it now includes the NVIDIA DLSS libraries.

0.1.1

  • New: Unlock DLC content. A switch in the launcher (on by default) that unlocks the add-on cars, bikes, tours and livery decals. The launcher reads the vehicle list, the tour list and the livery list from your own game archive and builds changed copies for the game to use. Cars you earn by playing still unlock through normal progression. Your game folders are not modified, and the copies are rebuilt when your game files change.
  • New: mods folder. Files you put in the mods folder next to the launcher replace the game's own files of the same path, so loose-file mods work without touching your game folders. Your files take priority over everything else.
  • New: resizable launcher. Drag any edge or corner. Wider windows give the columns more room, taller ones give the rows more space. The text stays sharp and the window follows the display scale when you move it between monitors.
  • Changed: shaders rebuild on the first start after updating, so expect some stutter for a few minutes.
  • Performance will keep being worked on and improved in future versions.

0.1.0

  • First release.

Updating from an older version

Extract the new zip over your existing folder, or copy the new DriveClub.exe, the runtime folder and the licenses folder into it. Your folder choices and settings are kept.

How to play

  1. Download driveclub-recomp-0.2.1-win64.zip and extract it anywhere you can write to.
  2. Have your own game dumps ready: the version 1.28 update folder (it contains eboot.bin) and the base game folder (it contains game000.dat).
  3. Double-click DriveClub.exe, press Browse next to each folder, check the settings and press Play.

Nothing to install. Your own files are never modified or copied.

Logs are in the logs folder.

Highlights

  • The game's own x86-64 code runs directly on your CPU, with no CPU emulation. The PS4 system libraries are reimplemented and the GPU commands are translated to Vulkan, similar to Wine and DXVK
  • Playable from the menus through races, photo mode and saves
  • About 60 FPS at 4K in the heaviest scenes on our test PC (RTX 5070 Ti, Ryzen 7 5800X3D), higher in lighter ones
  • Keyboard racing layout and any gamepad (Xbox, PlayStation, Switch Pro, 8BitDo)

Controls

Any gamepad works. Keyboard, mouse and gamepad can be used at the same time.

Action Keyboard
Accelerate W
Brake / reverse S
Steer A / D
Handbrake Space
Shift down / up Q / E
Change camera C
Touchpad left / right half R / T (R is Reset to Track)
Accept Enter / Z
Back Backspace
Pause Esc / P
D-pad Arrow keys
Look around I J K L or the mouse

F7 turns mouse look on or off.

Known issues

  • Some reflections are too bright, for example rain drops on the side window and the paint on cars on the vehicle select and paint job screens.
  • Static (faster) stops reflections and rain on the glass from updating.
  • Only the US version (CUSA00093) 1.28 is supported. The European version (CUSA00003) is not.
  • Anti-aliasing: fast cars can leave a faint trail. It does not work together with the patch "Disable motion blur and depth of field" (the game then keeps its own anti-aliasing).
  • The processor is the limit. Heavy scenes (many cars, trees and rain) drop frames first on slower CPUs.
  • First play builds shaders: short stutters in the first minutes until they are cached.
  • Online features do not work.
  • Tested on an NVIDIA graphics card only. AMD and Intel are untested. If you see problems, please report your GPU model, driver version and the newest file from the logs folder.

Notes

  • You must supply your own, legally obtained dump of the game. No game files are included.
  • Tested with: DriveClub, title ID CUSA00093, version 1.28. Other versions and repacked dumps have not been tested and may not work.
  • SmartScreen may warn (More info, then Run anyway). Verify with the checksum.
  • Requires Windows 10/11 64-bit and a graphics card with a Vulkan 1.3 driver. About 40 GB of free space is needed for the game dumps.

Checksums (SHA-256)

b92c664a6ab552ea36280391aa41ae3f294d89d6da5fffee107861a7265bc503 driveclub-recomp-0.2.1-win64.zip
4adae7d91e52427cc840933cfd00e04fd0e0914891a23d867fb0a624e7486db8 driveclub-recomp-0.2.1-source.tar.gz

DriveClub is a trademark and copyright of its respective owners; this project is not affiliated with or endorsed by them.

DriveClub Recomp 0.2.0

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@OverkillLabs3 OverkillLabs3 released this 17 Oct 18:22

DriveClub Recomp 0.2.0

DriveClub for PS4 (version 1.28), running natively on Windows.

The source code is in this repository.

Highlights of 0.2.0

DLSS and FSR anti-aliasing

The game's own anti-aliasing is replaced by a modern one, chosen in the launcher:

  • NVIDIA DLAA (GeForce RTX): the sharpest and steadiest picture, with thin lines, wires, fences and foliage held cleanly.
  • AMD FSR 3.1 (any graphics card): the same idea on every GPU, no special hardware needed.

Both use the game's own camera motion, run at the native resolution, and can be compared live in the game: F9 switches between the new anti-aliasing and the game's own, F10 switches between FSR and DLSS on RTX cards. The overlay shows what is active. Leave the "Disable motion blur and depth of field" patch off, they do not work together.

Also new

Intel processor support, a language choice with all 21 languages, a launcher that fits every screen, one-folder 1.28 dumps, and a fix for a crash in long races. Details below.

Changelog

0.2.0

  • New: runs on Intel processors. The game used an instruction set that only AMD processors have, so on Intel CPUs it stopped right after the start. It is now rewritten at load. Thanks to @Alexbeav. Intel players, please report whether it works for you.
  • New: launcher fits every screen. The window opens wide enough to show everything in up to four columns, and when the screen is still too small, the mouse wheel scrolls the settings while the Play button stays in view. Thanks to @Alexbeav for the scrolling.
  • Fixed: a crash in the middle of races. A use-after-free in the texture cache could crash the game with a memory fault once the cache grew, mostly in long events with many cars.
  • New: a dump that already is version 1.28 in one folder works. Choose it as the base game folder and leave the update field empty.
  • New: language choice in the launcher, with all 21 languages the game has. Click it to go to the next one. Japanese, Korean and Chinese may show missing characters.
  • New: anti-aliasing with FSR 3.1 or NVIDIA DLAA. Replaces the game's own anti-aliasing for a sharper, steadier picture. In the game the overlay shows what is active, F9 switches it off and on to compare, F10 switches between FSR and DLSS.
  • Changed: two experimental shader behaviours that were on in 0.1.1 are now off by default. Shaders rebuild on the first start after updating, so expect some stutter for a few minutes.
  • Changed: the download is larger (about 90 MB) because it now includes the NVIDIA DLSS libraries.

0.1.1

  • New: Unlock DLC content. A switch in the launcher (on by default) that unlocks the add-on cars, bikes, tours and livery decals. The launcher reads the vehicle list, the tour list and the livery list from your own game archive and builds changed copies for the game to use. Cars you earn by playing still unlock through normal progression. Your game folders are not modified, and the copies are rebuilt when your game files change.
  • New: mods folder. Files you put in the mods folder next to the launcher replace the game's own files of the same path, so loose-file mods work without touching your game folders. Your files take priority over everything else.
  • New: resizable launcher. Drag any edge or corner. Wider windows give the columns more room, taller ones give the rows more space. The text stays sharp and the window follows the display scale when you move it between monitors.
  • Changed: shaders rebuild on the first start after updating, so expect some stutter for a few minutes.
  • Performance will keep being worked on and improved in future versions.

0.1.0

  • First release.

Updating from an older version

Extract the new zip over your existing folder, or copy the new DriveClub.exe, the runtime folder and the licenses folder into it. Your folder choices and settings are kept.

How to play

  1. Download driveclub-recomp-0.2.0-win64.zip and extract it anywhere you can write to.
  2. Have your own game dumps ready: the version 1.28 update folder (it contains eboot.bin) and the base game folder (it contains game000.dat).
  3. Double-click DriveClub.exe, press Browse next to each folder, check the settings and press Play.

Nothing to install. Your own files are never modified or copied.

Logs are in the logs folder.

Highlights

  • The game's own x86-64 code runs directly on your CPU, with no CPU emulation. The PS4 system libraries are reimplemented and the GPU commands are translated to Vulkan, similar to Wine and DXVK
  • Playable from the menus through races, photo mode and saves
  • About 60 FPS at 4K in the heaviest scenes on our test PC (RTX 5070 Ti, Ryzen 7 5800X3D), higher in lighter ones
  • Keyboard racing layout and any gamepad (Xbox, PlayStation, Switch Pro, 8BitDo)

Controls

Any gamepad works. Keyboard, mouse and gamepad can be used at the same time.

Action Keyboard
Accelerate W
Brake / reverse S
Steer A / D
Handbrake Space
Shift down / up Q / E
Change camera C
Touchpad left / right half R / T (R is Reset to Track)
Accept Enter / Z
Back Backspace
Pause Esc / P
D-pad Arrow keys
Look around I J K L or the mouse

F7 turns mouse look on or off.

Known issues

  • Some reflections are too bright, for example rain drops on the side window and the paint on cars on the vehicle select and paint job screens.
  • Static (faster) stops reflections and rain on the glass from updating.
  • Only the US version (CUSA00093) 1.28 is supported. The European version (CUSA00003) is not.
  • Anti-aliasing: fast cars can leave a faint trail. It does not work together with the patch "Disable motion blur and depth of field" (the game then keeps its own anti-aliasing).
  • The processor is the limit. Heavy scenes (many cars, trees and rain) drop frames first on slower CPUs.
  • First play builds shaders: short stutters in the first minutes until they are cached.
  • Online features do not work.
  • Tested on an NVIDIA graphics card only. AMD and Intel are untested. If you see problems, please report your GPU model, driver version and the newest file from the logs folder.

Notes

  • You must supply your own, legally obtained dump of the game. No game files are included.
  • Tested with: DriveClub, title ID CUSA00093, version 1.28. Other versions and repacked dumps have not been tested and may not work.
  • SmartScreen may warn (More info, then Run anyway). Verify with the checksum.
  • Requires Windows 10/11 64-bit and a graphics card with a Vulkan 1.3 driver. About 40 GB of free space is needed for the game dumps.

Checksums (SHA-256)

a109d25d46ce9b7d180c06455ca9edc9874677af68ee3a4f0f1f5e384ed7db79 driveclub-recomp-0.2.0-win64.zip
5e0ccb1bcfd8be2ab58d000017006ca9d0380c97ee9f09f4015628b1eddbc0a4 driveclub-recomp-0.2.0-source.tar.gz

DriveClub is a trademark and copyright of its respective owners; this project is not affiliated with or endorsed by them.

DriveClub Recomp 0.1.1

Choose a tag to compare

@OverkillLabs3 OverkillLabs3 released this 16 Oct 23:23

DriveClub Recomp 0.1.1

DriveClub for PS4 (version 1.28), running natively on Windows.

The source code is in this repository.

Changelog

0.1.1

  • New: Unlock DLC content. A switch in the launcher (on by default) that unlocks the add-on cars, bikes, tours and livery decals. The launcher reads the vehicle list, the tour list and the livery list from your own game archive and builds changed copies for the game to use. Cars you earn by playing still unlock through normal progression. Your game folders are not modified, and the copies are rebuilt when your game files change.
  • New: mods folder. Files you put in the mods folder next to the launcher replace the game's own files of the same path, so loose-file mods work without touching your game folders. Your files take priority over everything else.
  • New: resizable launcher. Drag any edge or corner. Wider windows give the columns more room, taller ones give the rows more space. The text stays sharp and the window follows the display scale when you move it between monitors.
  • Changed: shader math follows the console for min, max and clamp. When one value is not a number, the other one is returned, as on the PS4. This was a gap in the translation of the game's shaders.
  • Changed: shaders rebuild on the first start after updating, so expect some stutter for a few minutes.
  • Performance will keep being worked on and improved in future versions.
bikedlc1

0.1.0

  • First release. The game's own x86-64 code runs on your CPU and the GPU commands are translated to Vulkan.
  • One launcher for everything. Pick your update folder and base game folder once, choose your settings and press Play. It warns you when a folder is not the right one and checks that your graphics card can run the game. If it ever refuses a card that works, Skip the graphics card check starts the game anyway.
  • Frame rate: 30 FPS, 60 FPS, 60 FPS with a fixed tick, or Unlocked. Unlocked has no frame cap and the game keeps its normal speed.
  • Resolutions from 720p to 8K, ultrawide sizes with a field-of-view fix, and Handheld, Low, Medium, High and Ultra presets that pick the sizes for you.
  • Keyboard racing controls: W accelerate, S brake and reverse, A and D steer, Space handbrake, Q and E shift, C camera, R reset to track. Gamepads work out of the box.
  • Mirror and reflection updates: Live or Static (faster). Static draws the mirror, rain and reflection scene once instead of every frame. It is much faster, but reflections and rain on the glass stop updating. The Handheld preset uses it.
  • Works on NVIDIA, AMD and Intel. Resizable BAR is used automatically where the driver allows it.
  • Community patches in the launcher: motion blur and depth of field off, no reset-to-track timer, no track barriers, photo mode options and your player name.
car1

Updating from 0.1.0

Extract the new zip over your existing folder, or copy the new DriveClub.exe and the runtime folder into it. Your folder choices and settings are kept.

How to play

  1. Download driveclub-recomp-0.1.1-win64.zip and extract it anywhere you can write to.
  2. Have your own game dumps ready: the version 1.28 update folder (it contains eboot.bin) and the base game folder (it contains game000.dat).
  3. Double-click DriveClub.exe, press Browse next to each folder, check the settings and press Play.

Nothing to install. Your own files are never modified or copied.

Logs are in the logs folder.

Highlights

  • The game's own x86-64 code runs directly on your CPU, with no CPU emulation. The PS4 system libraries are reimplemented and the GPU commands are translated to Vulkan, similar to Wine and DXVK
  • Playable from the menus through races, photo mode and saves
  • About 60 FPS at 4K in the heaviest scenes on our test PC (RTX 5070 Ti, Ryzen 7 5800X3D), higher in lighter ones
  • Keyboard racing layout and any gamepad (Xbox, PlayStation, Switch Pro, 8BitDo)

Controls

Any gamepad works. Keyboard, mouse and gamepad can be used at the same time.

Action Keyboard
Accelerate W
Brake / reverse S
Steer A / D
Handbrake Space
Shift down / up Q / E
Change camera C
Touchpad left / right half R / T (R is Reset to Track)
Accept Enter / Z
Back Backspace
Pause Esc / P
D-pad Arrow keys
Look around I J K L or the mouse

F7 turns mouse look on or off.

Known issues

  • Some reflections are too bright, for example rain drops on the side window and the paint on cars on the vehicle select and paint job screens.
  • Static (faster) stops reflections and rain on the glass from updating.
  • The processor is the limit. Heavy scenes (many cars, trees and rain) drop frames first on slower CPUs.
  • First play builds shaders: short stutters in the first minutes until they are cached.
  • Online features do not work.
  • Tested on an NVIDIA graphics card only. AMD and Intel are untested. If you see problems, please report your GPU model, driver version and the newest file from the logs folder.

Notes

  • You must supply your own, legally obtained dump of the game. No game files are included.
  • Tested with: DriveClub, title ID CUSA00093, version 1.28. Other versions and repacked dumps have not been tested and may not work.
  • SmartScreen may warn (More info, then Run anyway). Verify with the checksum.
  • Requires Windows 10/11 64-bit and a graphics card with a Vulkan 1.3 driver. About 40 GB of free space is needed for the game dumps.

Checksums (SHA-256)

f5d7c5caea11b17e6c4fc2fc56d46f6bc3b8879e03097422bec05ff3392db34d driveclub-recomp-0.1.1-win64.zip
9ae5101e16c8e396ad346eafe11cafbb1d1812a8558df2c6926a422b8a170e46 driveclub-recomp-0.1.1-source.tar.gz

DriveClub is a trademark and copyright of its respective owners; this project is not affiliated with or endorsed by them.

DriveClub Recomp 0.1.0

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@OverkillLabs3 OverkillLabs3 released this 16 Oct 20:44

DriveClub Recomp 0.1.0

DriveClub for PS4 (version 1.28), running natively on Windows.

The source code is in this repository.

Changelog

0.1.0

  • First release. The game's own x86-64 code runs on your CPU and the GPU commands are translated to Vulkan.
  • One launcher for everything. Pick your update folder and base game folder once, choose your settings and press Play. It warns you when a folder is not the right one and checks that your graphics card can run the game. If it ever refuses a card that works, Skip the graphics card check starts the game anyway.
  • Frame rate: 30 FPS, 60 FPS, 60 FPS with a fixed tick, or Unlocked. Unlocked has no frame cap and the game keeps its normal speed.
  • Resolutions from 720p to 8K, ultrawide sizes with a field-of-view fix, and Handheld, Low, Medium, High and Ultra presets that pick the sizes for you.
  • Keyboard racing controls: W accelerate, S brake and reverse, A and D steer, Space handbrake, Q and E shift, C camera, R reset to track. Gamepads work out of the box.
  • Mirror and reflection updates: Live or Static (faster). Static draws the mirror, rain and reflection scene once instead of every frame. It is much faster, but reflections and rain on the glass stop updating. The Handheld preset uses it.
  • Works on NVIDIA, AMD and Intel. Resizable BAR is used automatically where the driver allows it.
  • Community patches in the launcher: motion blur and depth of field off, no reset-to-track timer, no track barriers, photo mode options and your player name.
  • Performance will keep being worked on and improved in future versions.
  • As always, the first run builds its shader cache, so expect some stutter for a few minutes.

How to play

  1. Download driveclub-recomp-0.1.0-win64.zip and extract it anywhere you can write to.
  2. Have your own game dumps ready: the version 1.28 update folder (it contains eboot.bin) and the base game folder (it contains game000.dat).
  3. Double-click DriveClub.exe, press Browse next to each folder, check the settings and press Play.

Nothing to install. Your own files are never modified or copied.

Logs are in the logs folder.

Highlights

  • The game's own x86-64 code runs directly on your CPU, with no CPU emulation. The PS4 system libraries are reimplemented and the GPU commands are translated to Vulkan, similar to Wine and DXVK
  • Playable from the menus through races, photo mode and saves
  • About 60 FPS at 4K in the heaviest scenes on our test PC (RTX 5070 Ti, Ryzen 7 5800X3D), higher in lighter ones
  • Keyboard racing layout and any gamepad (Xbox, PlayStation, Switch Pro, 8BitDo)

Controls

Any gamepad works. Keyboard, mouse and gamepad can be used at the same time.

Action Keyboard
Accelerate W
Brake / reverse S
Steer A / D
Handbrake Space
Shift down / up Q / E
Change camera C
Touchpad left / right half R / T (R is Reset to Track)
Accept Enter / Z
Back Backspace
Pause Esc / P
D-pad Arrow keys
Look around I J K L or the mouse

F7 turns mouse look on or off.

Known issues

  • Some reflections are too bright, for example rain drops on the side window and the paint on cars on the stage select screen.
  • Static (faster) stops reflections and rain on the glass from updating.
  • The processor is the limit. Heavy scenes (many cars, trees and rain) drop frames first on slower CPUs.
  • First play builds shaders: short stutters in the first minutes until they are cached.
  • Online features do not work.
  • Tested on an NVIDIA graphics card only. AMD and Intel are untested. If you see problems, please report your GPU model, driver version and the newest file from the logs folder.

Notes

  • You must supply your own, legally obtained dump of the game. No game files are included.
  • Tested with: DriveClub, title ID CUSA00093, version 1.28. Other versions and repacked dumps have not been tested and may not work.
  • SmartScreen may warn (More info, then Run anyway). Verify with the checksum.
  • Requires Windows 10/11 64-bit and a graphics card with a Vulkan 1.3 driver. About 40 GB of free space is needed for the game dumps.

Checksums (SHA-256)

0c89947ddc981e5f16f1eaed186c672f9a87b22c8a0cdcc6bda82735ea64ff67 driveclub-recomp-0.1.0-win64.zip
ddf13998d22b69a5a782899433f66967c59a2698d4f1cb58ddc59d0e08b64dbe driveclub-recomp-0.1.0-source.tar.gz

DriveClub is a trademark and copyright of its respective owners; this project is not affiliated with or endorsed by them.