Currently we use framebuffers directly in OvEditor. We should wrap the framebuffer object into a class in OvRendering and use it in the editor.
Technically, we should have no OpenGL call in the editor, the use of the OpenGL backend should be transparent to the editor.
Currently we use framebuffers directly in
OvEditor. We should wrap the framebuffer object into a class inOvRenderingand use it in the editor.Technically, we should have no OpenGL call in the editor, the use of the OpenGL backend should be transparent to the editor.