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Multiplayer
Dreambound is server-side. Install it on the server and every player gets it, whatever client they use — no mod, no resource pack, no modpack entry.
When enough players sleep for the night to be skipped, every player who is in a bed at that moment gets their own snapshot. It does not matter who fell asleep first, who triggered the skip, or what playersSleepingPercentage is set to.
This is worth stating plainly because it was broken before 1.2.0. On any server with playersSleepingPercentage below 100 — which is most of them — only the first player to fall asleep got a checkpoint. Everyone else was pulled out of bed by the time skip before the mod counted them, and quietly got nothing. If you are running 1.1.1 or older on a multiplayer server, this is the reason to update.
Sleeping through a daytime thunderstorm counts as well, and so does sleeping on a server where the advanceTime gamerule is off and the clock does not actually move.
Snapshots are per-player and stored with the player, not the world. Two people sleeping in the same bed get two separate snapshots. Your dream follows you; it is not attached to the bed beyond the bed continuing to exist.
A snapshot is saved to the player's data, so it survives logging out, server restarts and crashes.
The same is true of a loadout waiting to be handed back: if you die and close the game at the death screen, the server can restart and your loadout is still there when you come back and respawn.
- Sleep again after upgrading. The most common complaint is "the mod took my new armour", which is always a stale snapshot. See Rules and Edge Cases.
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/dreambound previewshows what is safe. Point people at it rather than explaining the rules. - Consider
allowDaytimeCheckpointif your players are frustrated by not being able to bank a loadout until nightfall. See Configuration.
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/dreambound clear <player>resets someone whose dream state has gone wrong. -
/dreambound reloadapplies config edits without a restart. -
/dreambound status <player>and/dreambound preview <player>inspect anyone.