43
- fix fantasy update breaking Scaling component
- fix scale component showing 0.25 when it shouldn't sometimes
- fix objects with buoyancy saving in the wrong position (again) (maybe)
known issues:
- plain edge object with physics enabled not saving its custom scale
edit: - fixed so after TURN_OFF script the game would launch fine again
Warning: Don't save maps with the classic unmodded map editor after saving them with CEP CE because object scales (for objects with the scale component enabled) will reset to [1,1,1] 😨