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@Owyn Owyn released this 11 Jun 17:25
· 21 commits to main since this release
b8721d6
  • fix for objects with physics enabled resetting their custom scale to default
  • due to ^ you can now freely save the map both with CEP and classic map editor safely and interchangeably
  • fix plain edge object with physics enabled not saving its custom scale
  • MT has changed max floor height from 20 to 19 for some reason, so now all old maps with floor height set to the old max of 20 will ghost - the floor height limit in CEP now has been changed to 19 as well to avoid accidental ghost blocks (trigger zones can't be made into a ghost block now cuz MT)
  • fix rotation getting reset if you set it via Unity Explorer and then didn't place that object again (for position change via UE you still have to place the object again for it to save tho...)
  • new Remove Buoyancy config option (enabled by default) to make cannons and arrow not float up & down constantly cuz even thought there was a fix to make them not fly away - MT devs broke it again somehow more severely so I don't even...

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