GS/HW: Adjust depth copies when doing TC moves.#13841
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dx11 doesn't support partial depth copies. dx12 supports depth copies with Programmable Sample Positions tier 1 and up. Add missing osd copy counts for moves. We can just do blit for all since performance is the same.
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Pachi now works on DX11 and DX12 performance otherwise seems identical on an RX 9060XT
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Check if depth copies are supported first. If depth copies aren't supported fallback to doing full depth copies, also make sure source and destination rects match.
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----------------------------------------------------------------------------------------------------- batocera-controlcenter.mk c2ed4ded6ef30a557e579bf7567ef44cbca3b205 # Version: Commits on Jan 16, 2026 ----------------------------------------------------------------------------------------------------- Replace <pdf> tag with <doc> and support now text files too, ----------------------------------------------------------------------------------- cemu.mk d9cc8f81c2c887830eea301c63e6468a9cdfb649 # Version: Commits on Jan 16, 2026 ----------------------------------------------------------------------------------- metal: Create temporary autorelease pools (#1783), ------------------------------------------------------------------------------------------ dolphin-emu.mk c7e063bc7114213772fbe6aa24db8e8662948a60 # Version: Commits on Jan 16, 2026 ------------------------------------------------------------------------------------------ Merge pull request #14283 from SuperSamus/pes-gameini GameINI: Enable EFB Access for PES 2009-2013, ------------------------------------------------------------------------------------------ duckstation.mk ff889fc749f4709d17a6bdc35f3d8da03e5f2d85 # Version: Commits on Jan 16, 2026 ------------------------------------------------------------------------------------------ Qt: Fix overlapping group boxes in controller global settings (#3683), ----------------------------------------------------------------------------------- eden.mk 6f9fb83a1deb5084dcaa54ce3d80fc8e6862df3e # Version: Commits on Jan 16, 2026 ----------------------------------------------------------------------------------- [cmake] Fix Qt component finding (#3319) --------------------------------------------------- pcsx2.mk v2.7.43 # Version: Commits on Jan 16, 2026 --------------------------------------------------- - [GS/HW: Adjust depth copies when doing TC moves.](PCSX2/pcsx2#13841) , --------------------------------------------------- xemu.mk v0.8.132 # Version: Commits on Jan 15, 2026 --------------------------------------------------- nv2a: Clip image blits to GPU tile bounds Hardware blits that overlap an active GPU tile are clipped to the bounds of that tile. This change checks blits against registered PFB tiles (which are mirrored to PGRAPH via RDI) and clips blits as needed., ----------------------------------------------------------------------------------- ymir.mk d7ab9d2e1b726658ce48c97c6950e11830799856 # Version: Commits on Jan 16, 2026 ----------------------------------------------------------------------------------- build: Optionally include debug symbols on all builds, ------------------------------------------------------------------------------------- ikemen.mk 349a8f0d50cfe48ba0c198dde3250dc5d5375847 # Version: Commits on Jan 15, 2026 ------------------------------------------------------------------------------------- Merge pull request #3141 from Jesuszilla/new-feats2 fix: BGMVar(Position) not updating when BGMRAMBuffer is 1, rumble remapping, ------------------------------------------------------------------------------------------- moonlight-qt.mk 66a30c66f3f2534f551f3b2e0f4c91c6751ab67a # Version: Commits on Jan 16, 2026 ------------------------------------------------------------------------------------------- Use EOS to force decoder test frame output, --------------------------------------------------------------- ruffle.mk nightly-2026-01-16 # Version: Commits on Jan 16, 2026 --------------------------------------------------------------- ## What's Changed * chore: Update translations from Crowdin by @kjarosh in ruffle-rs/ruffle#22778 **Full Changelog**: ruffle-rs/ruffle@nightly-2026-01-15...nightly-2026-01-16, -------------------------------------------------------------------------------------- scummvm.mk 0539ae2fd27a95bd4c5a906b8d9237a621ff898a # Version: Commits on Jan 16, 2026 -------------------------------------------------------------------------------------- I18N: Update translation files Updated by \Update PO files to match POT (msgmerge)\ hook in Weblate. 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Description of Changes
GS/TC: Do a shader copy/blit for depth textures when doing tc moves.
dx11 doesn't support partial depth copies.
dx12 supports depth copies with Programmable Sample Positions tier 1 and up.
Add missing osd copy counts for moves.
We can just do blit for all since performance is the same.
GS/DX11: Make sure source and destination rect matches for depth copies.
GS/DX12: Adjust partial depth copies.
Check if depth copies are supported first.
If depth copies aren't supported fallback to doing full depth copies, also make sure source and destination rects match.
Rationale behind Changes
Bugfixes, accuracy with VK/GL.
Suggested Testing Steps
Test #13796 , make sure all renderers behave the same, test the fixed games as well, and some other smoke tests.
PachiPara 13 needs #13837 to further improve the game.
Did you use AI to help find, test, or implement this issue or feature?
No.
Fixes DX11/12:


Kenran Butousai
Kunoichi


PachiPara 13

