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Better framedata readings + Stability Improvements

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@PCvolt PCvolt released this 08 Sep 21:40
· 3 commits to master since this release
  • Gaps are now added with 1F more to avoid confusion with an obsolete convention
  • Lots of stance attacks are now considered "not idle" (Faust pogo, Chipp wallcling, etc.), as well as some particular animations' recovery portions like Ram 5PPP and blitz
  • Handles switching characters in training mode, without crashing
  • Better tracking of which player is which character (Sol, Ky, etc.)
  • Less CPU consumption

Huge thanks to @kkots for all these improvements!