Better framedata readings + Stability Improvements
- Gaps are now added with 1F more to avoid confusion with an obsolete convention
- Lots of stance attacks are now considered "not idle" (Faust pogo, Chipp wallcling, etc.), as well as some particular animations' recovery portions like Ram 5PPP and blitz
- Handles switching characters in training mode, without crashing
- Better tracking of which player is which character (Sol, Ky, etc.)
- Less CPU consumption
Huge thanks to @kkots for all these improvements!