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BTBridge v0.1 (alpha)

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@PStryder PStryder released this 06 Oct 21:16
· 3 commits to main since this release

v0.1 alpha: the first packaged build of the BTBridge game mod.

It lets an AI agent work with HBS BattleTech (2018) through the game's own logic: read your company and the live mechlab, refit and repair, run the campaign (contracts, missions, after-action and salvage, travel, events, pilots, store, Argo), command a lance in combat on your side or as the enemy against you, and talk with you through an in-game chat overlay.

These zips are the game mod only. To connect an agent (Claude or any MCP client), clone the repository and run the MCP server in server/: see the README.

Downloads

File For
BTBridge-v0.1-alpha-windows.zip Windows (tested)
BTBridge-v0.1-alpha-macos.zip macOS (untested: testers wanted)

Both contain the same BTBridge.dll; only the install guide differs. Checksums are in SHA256SUMS.txt.

Requirements

  • BattleTech 1.9.1, vanilla (no RogueTech, BTA or other overhaul packs)
  • ModTek v4.5.1

Status

  • Verified on Windows: a full campaign loop with no clicks (three contracts, from Begin Mission through salvage), refits and repairs, travel and events, the chat overlay.
  • Built but not yet run live: the agent commanding the enemy against a human, the camera follow, and the operator cheat tier (off by default, and only available with a launch option).
  • macOS: the code is portable, but it has never been run on a Mac.

Known limits

  • Alpha: expect rough edges, and back up your saves.
  • Combat control modes reset when the game restarts.
  • The agent plays at reasoning speed (about 10–30 s per unit).

Report problems with logs at https://github.com/PStryder/BTBridge/issues