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Releases: PYROMANIAC404/void-signal

VOID//SIGNAL v2.0.0 finished

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@PYROMANIAC404 PYROMANIAC404 released this 19 Sep 18:19

XD-07 // ARCHIVE UPDATE

The final chapter of the XD-07 expedition has been rebuilt.

The Archive is no longer just another room — it’s now the final recovery zone, built around securing the mysterious ALL-SPARK research package and escaping the ship alive.

What’s new

  • 🗄️ Redesigned Archive level
  • 🔥 More environmental hazards and a tougher final room
  • 📦 Dedicated ALL-SPARK research package
  • 💾 Additional archive data caches
  • 🚨 New package-secured objective
  • 🚪 Archive exit progression fixed
  • 🛰️ Final escape sequence now properly unlocks after completing the Archive objective

VOID//SIGNAL v1.0.0 — First Playable Demo

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@PYROMANIAC404 PYROMANIAC404 released this 06 Sep 14:20
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VOID//SIGNAL — First Playable Demo

The first playable version of VOID//SIGNAL is here!

This is a 5-level 2D sci-fi exploration game made with C++ and raylib.

Features

  • 5 playable levels
  • Story and recovered transmissions
  • Exploration and scavenging
  • Terminal interactions
  • Cipher puzzles
  • Procedural sci-fi graphics
  • Animated environmental effects
  • Multiple game states and a full ending

Controls

WASD — Move
E — Interact / Scavenge
ENTER — Continue / Confirm
0-9 — Cipher input
ESC — Pause / Cancel

This is still a work in progress, but this is the first version I'd consider a proper playable demo.