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3.4.1 | Group Ride Changes & Bug Fixes

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@PZDonny PZDonny released this 20 Jan 06:28
· 475 commits to master since this release
2631b77

Release Highlights

  • Display Controller Changes 馃
  • New Skript Syntax馃摐
  • API Breaking Changes 馃敤
  • Bug Fixes 馃悰

Display Controllers

  • Updated the groupProperties section, allowing for offsets in any direction, instead of just vertical

    Updated section below

groupProperties:
  #Reverses this group's follow property directions
  #This is useful if your group was oriented in the opposite direction than intended
  flip: false
  #The ride offset that should be applied to the group when riding an entity, from the ridden position
  offset:
    x: 0
    y: 0
    z: 0
  #Determine if the group should be visible by default when spawned
  visibleByDefault: true

Skript Changes

  • Added Active Group Ride Offset to apply an offset to an active group while its riding an entity
set {_offsetvector} to {_activegroup}'s ride offset

set {_activegroup}'s ride offset to vector(0,1,0)

API Changes

New Version: 3.4.1

Breaking Changes

  • Replaced verticalOffset with a rideOffset vector in ActiveGroup. This allows for offset a group riding an entity in any direction, rather than just vertically

Bug Fixes / QOL

  • Fixed an issue causing chunks to load while despawning/unregistering a SpawnedDisplayEntityGroup, when they shouldn't force load
  • Made performance improvements when despawning/unregistering a group
  • Improved performance when updating a packet-based group's location
  • Fixed issues that prevented a .bdengine file from being read correctly

What's Changed

Full Changelog: 3.4.0...3.4.1