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3.4.1 | Group Ride Changes & Bug Fixes
Release Highlights
- Display Controller Changes 馃
- New Skript Syntax馃摐
- API Breaking Changes 馃敤
- Bug Fixes 馃悰
Display Controllers
- Updated the
groupPropertiessection, allowing for offsets in any direction, instead of just verticalUpdated section below
groupProperties:
#Reverses this group's follow property directions
#This is useful if your group was oriented in the opposite direction than intended
flip: false
#The ride offset that should be applied to the group when riding an entity, from the ridden position
offset:
x: 0
y: 0
z: 0
#Determine if the group should be visible by default when spawned
visibleByDefault: trueSkript Changes
- Added
Active Group Ride Offsetto apply an offset to an active group while its riding an entity
set {_offsetvector} to {_activegroup}'s ride offset
set {_activegroup}'s ride offset to vector(0,1,0)API Changes
New Version: 3.4.1
Breaking Changes
- Replaced
verticalOffsetwith arideOffsetvector inActiveGroup. This allows for offset a group riding an entity in any direction, rather than just vertically
Bug Fixes / QOL
- Fixed an issue causing chunks to load while despawning/unregistering a
SpawnedDisplayEntityGroup, when they shouldn't force load - Made performance improvements when despawning/unregistering a group
- Improved performance when updating a packet-based group's location
- Fixed issues that prevented a
.bdenginefile from being read correctly
What's Changed
Full Changelog: 3.4.0...3.4.1