A two-faction battle royale where every match pays — and everything you earn is actually yours.
Website · Whitepaper · Audits · Press Kit · X / Twitter
Project Vanta is a AAA free-to-play shooter built in Unreal Engine 5 by Vanta Studios. Two factions — AEGIS and ВОЛГА — fight a persistent seasonal war across 24-player battle royale and team-deathmatch modes on 128-tick dedicated servers.
The difference from every other shooter: the economy is player-owned. Match performance pays out $VANTA, a fixed-supply token. Every cosmetic — weapon finishes with float and wear, operative skins, blueprints — is an on-chain asset you can hold, trade, or sell. Nothing purchasable affects gameplay. Ever.
Design law: the economy serves the game; the game is never allowed to serve the economy. Ten thousand simulated seasons were run against the emission and sink model before a single real token design was finalised.
Distribution: launching on the Epic Games Store (PC), consoles to follow in 2027. Closed beta waves begin Q4 2026 — join the waitlist.
| Reveal Trailer | Founder Introduction |
|---|---|
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Ryan Stemen on the vision, the build, and the economy — watch |
83s of pre-alpha, in-engine gameplay — media/vanta-trailer.mp4 |
media/founder-intro.mp4 |
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| Mode | Format | Economy role |
|---|---|---|
| Faction Royale | 24 players · AEGIS vs ВОЛГА squads · collapsing zone | Primary staked mode — winning squad takes the pot |
| Team Deathmatch | Faction vs faction · respawn · kill target | Baseline earn mode — per-kill payouts |
| Arms Race | FFA · respawn · 20-weapon ladder | Free warm-up — no stakes, no emissions |
Enlistment locks each account to one side per season. Every match moves a persistent front line, and at season's end the winning faction splits a protocol-funded war chest on top of personal earnings — capped per account so whales can't capture it.
| AEGIS | ВОЛГА | |
|---|---|---|
| Doctrine | Precision · Tech · Control | Attrition · Armor · Overwhelm |
| Style | Western coalition contractors — drones, optics, surgical strikes | Eastern bloc war machine — plates, artillery, human-wave pushes |
| Perk | Intel pings on damage | Damage resist in the zone |
| Vanguard | Wraith | Rampart | Havoc |
|---|---|---|---|
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| Assault | Recon | Support | Demolition |
Recoil is a pattern, not a dice roll — every weapon has a fixed spray signature. 27 weapons at launch; finishes carry float, pattern index, wear grade, and kill counters on-chain.
| M7 Havoc — AR | VPR-9 — SMG | Nullpoint — Sniper | Bulwark-12 — Shotgun |
|---|---|---|---|
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Fixed supply of 1,000,000,000 — no mint function exists after genesis. Full design in the whitepaper; condensed version in docs/tokenomics.md.
| Allocation | % | Tokens | Unlock |
|---|---|---|---|
| Play-to-Earn Rewards | 35% | 350,000,000 | Emitted in-game across five seasons |
| Ecosystem & Treasury | 20% | 200,000,000 | Governance-controlled, 48-mo linear |
| Team & Advisors | 15% | 150,000,000 | 36-mo vest, 12-mo cliff |
| Private Round | 12% | 120,000,000 | 24-mo vest, 6-mo cliff |
| Liquidity & Listings | 10% | 100,000,000 | Market depth at TGE |
| Public Sale | 8% | 80,000,000 | Unlocked at TGE |
Sinks scale with play — staked-queue rake (100% burned), crafting (90% burned), marketplace fee (5%: burn / staker share / treasury), wear upgrades (100% burned). The more the game is played, the faster supply is removed.
Chain: announced at TGE, after the third-party audit completes. Hard requirements: sub-cent fees, mature marketplace infrastructure, and email-based custodial onboarding so players never need a seed phrase.
⚠️ UNAUDITED — WORK IN PROGRESS. These contracts are published for transparency and review. They are not deployed, and nothing goes live before the third-party audit completes and its report is published on the audits page. Audit first, launch second — always.
| Contract | Purpose |
|---|---|
contracts/VantaToken.sol |
Fixed-supply ERC-20 (1B), burnable, permit — no mint, no owner privileges over balances |
contracts/VantaVesting.sol |
Irrevocable cliff + linear vesting for team / advisors / private round |
contracts/VantaStaking.sol |
30/90/180-day lock tiers (1.0× / 1.5× / 2.2× weight), continuous marketplace-fee share |
contracts/EmissionsVault.sol |
Seasonal emission caps, signed payout vouchers, per-account daily limits, treasury sweep of unspent seasons |
Design invariants the audit must verify:
- No path mints supply after genesis
- No path releases vested tokens early
- Emissions can undershoot a season's cap but never exceed it
- Governance cannot alter vesting or seize player balances
npm install
npx hardhat compile
npx hardhat test| Phase | Window | Status |
|---|---|---|
| Foundation — core build, first arena, closed alpha, economy sim | H1 2026 | ✅ Complete |
| Season Zero — reveal, waitlist, beta waves, contract audit | H2 2026 | 🔶 In progress |
| Launch — TGE, open beta, marketplace, staked ranked queues | H1 2027 | ⬜ Upcoming |
| Expansion — consoles, new arenas, esports circuit, full governance | H2 2027+ | ⬜ Upcoming |
├── assets/ keyart, renders, captures, logo
├── media/ reveal trailer & founder introduction (mp4)
├── contracts/ Solidity sources (unaudited, WIP)
├── test/ Hardhat test suite
├── docs/ tokenomics & architecture notes
├── hardhat.config.js
└── package.json
Vanta Studios — a senior team of shooter developers building Project Vanta full-time.
- Ryan Stemen — Founder // Game Director · AAA credits from his years at Epic Games · LinkedIn
Enquiries: ryan@projectvanta.io · Press: press@projectvanta.io · Security: security@projectvanta.io
All gameplay shown is pre-alpha, in-engine footage and does not represent final quality. $VANTA is a utility token for use within the Project Vanta ecosystem — it is not an investment, nothing in this repository is financial advice, and token values can go to zero. Contract code is unaudited and subject to change; the published audit report, not this repository, is the final word on deployed behaviour. Availability of token features is subject to jurisdiction.
© 2026 Vanta Studios. All rights reserved.















