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1.3.0

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@ShortByte ShortByte released this 07 Aug 20:31

Texture organization, unused-asset detection, and Java codegen naming fixes.

New

  • Textures page: textures now group by namespace and folder in a collapsible tree, with bulk collapse/expand-all -- much easier to navigate on packs with hundreds of textures.
  • Fonts page: a dedicated dialog for editing font providers, plus a clearer column view and cross-provider reference checks.
  • New "Unused assets" section on the Issues page, flagging models and textures nothing references as cleanup candidates.
  • A texture not bound to any model now still ships in the build -- previously it was silently dropped, which mattered for textures meant for a resourcepack path Packwright has no model concept for.
  • Dev mode: a Ctrl+Shift+B export hotkey and an editable output folder.
  • A shared {{VARIABLE}} picker for inserting tokens like {{BUILD_NUMBER}} wherever pack.mcmeta's description supports them.
  • Models page: move an entire folder into a different namespace at once.

Fixes & polish

  • Self-host publish now returns the full public URL including the file name, not just the base URL.
  • Java code export (Pro): font/item filters and the chosen platform/export mode are now remembered per project instead of resetting; generated Fonts.java naming now matches the existing Resourcepack-Builder tool's own conventions.
  • {{BUILD_NUMBER}} and {{PACK_VERSION}} now pad numeric values to 4 digits (e.g. "0007").
  • The item binding list's "active" status badge stays green, matching the existing convention next to the red conflict badge.

Where to go from here: