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Project Oogie 0.1
The first public build of Project Oogie: The Nightmare Before Christmas: Oogie's Revenge (Xbox, 2005) running natively on Windows, by static recompilation of the original game.
You need
- Windows 10 or 11 (64-bit) and a Direct3D 11 graphics card
- Your own disc image (.iso) of the USA Xbox version (title ID 42560004). The game's art, sound, films and levels are not included; they are copied from your disc on the first start.
How to play
- Download
ProjectOogie-v0.1.zipbelow and unzip it anywhere. - Run
Project Oogie.exe. The first time, choose your disc image; it is checked and the game files are copied next to the program (about 3.5 GB, once). - Press F1 for the settings menu.
What's in 0.1
- Widescreen (more of the world, HUD at the screen edges), any resolution up to your screen's native size, quality presets Low to Ultra
- Anti-aliasing, sharpening, anisotropic filtering, mipmaps, field of view
- Locked 60 fps, battery-aware Auto resolution
- Xbox controllers and PlayStation 5 DualSense (tested), other SDL2 pads, keyboard and mouse, full rebinding
- Accessibility: colour-blind filter, auto-repeat for button mashing
- In-game settings menu in the game's own art, skip intro logos, F11 fullscreen, F12 screenshots, save backups, crash reports
- Mods: replacement files and texture packs
Known issues
- The widescreen door transition is missing its side pieces (#60); the results screen skips some announcer lines (#47).
- Played by hand into Chapter 7; every chapter starts and runs in automated checks.
- Please report problems with
logs\play.log(next to the program) attached.
Unofficial fan project, not affiliated with Disney, Capcom or TOSE. The program contains the game's code translated to native code; please own the game.