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0.4.5
!! The multiplayer button has moved to the column of other buttons !!
Fixed big fire damage for clients
Fixed limb health not regenearting after first death
Fixed camera not shaking on damage
Fixed exception with unarmed Rozas
Fixed hp stats not updating while chat is open
Fixed Chainlink fences desync after detach
Fixed kill screen fx
Fixed cleaning gunwounds on respawn
Fixed damage sound
Fixed wound handling (now includes aim shake when hit in the arms and stamina drain leading to loss of consciousness)
Fixed containers wouldn't move for the host and other players when clients hit or shot them
Fixed pose after respawning in the water
Fixed high ping (>150ms) and packet loss could make the game less stable
Fixed inverting while carrying ragdolled player
Fixed moving a prop would cause it to snap back to its original position after a short time for clients
Fixed "HOSTING" label remained visible when the UI was hidden
Added Discord RPC (with party)
Added Random Id Router to LevelEditor
Added simple teams system
Added auto blood clearing and force /clearblood command
Added arsenal custom prop (weapon selector)
Added Starting/Respawn Weapons/Ammo lobby rules
for example:
Weapons
- Default - give default for specie weapon
- Pistol;Makeshift rifle;Sniper rifle - i think that's clear (name;name;name)
- None - without weapon
Ammo
- 30;60;5;1 - for each ammo type
Added Incinerator death cause
Added auto tp trigger activation (when they are one-time use and DEFINITELY don't activate anything else, otherwise you'll still have to press E)
Added respawn FX/SFX
Added custom level browser to MP UI
Added ranks for custom levels (In custom level browser)
Synced brutal mode
Synced observer
Improved custom level transferring