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0.4.8
Fixed dead players and unconscious players in brutal mode can use the telekinesis
Fixed copying custom props via CTRL + D
Fixed vignette not working in MP
Fixed multiple MVPs (now, other metrics are taken into account when kill counts are tied)
Fixed Custom level browser's freezes
Fixed prompts such as "Press C to carry player" were visible in the lobby UI
Fixed NPCs were not reacting to shots fired by the client
Fixed world desyncs for spectators
Fixed inability to toggle non-colored lamps by id
Fixed inability to shoot at NPCs through other players or at enemies through teammates when Teams is on
Fixed scrolling in lobby ui
Fixed incinerators would accumulate tails and limbs inside them
Fixed internal level manager was not taking damage from the network
Fixed minor bugs in the UI
Added graffiti system
Put the images in the path Gunsaw\BepInEx\plugins\Graffiti (you can do it during runtime)
Max dimensions: 1280x1280; max size: 1 MB; formats: PNG, JPG, JPEG; max images on the level: 32
T is the default keybind; press it to place the last used item. Hold T to select from the catalog.
Left mouse button to confirm position, ESC to cancel, mouse wheel to change size, mouse wheel + ALT to change rotation.
Added auto closing of TMP tags for text formatting
Added XNOR logic gate prop
Added gunsaw emojis (:roza:, :milky:, :dune:, :expie:)
Added ability to dismember players (shooting at the corpse)
Added U bind to unlock chars and levels (works only in species select screen)
Added ability to edit custom level in custom level browser (local)
Added auto green when msg starts with >
Added chat hints
Added HTTP relay support
Added Respawn time to the Weapon prop (it will respawn when the weapon has disappeared or is far away)
Added leave button to lobby ui for clients
Added Random to Starting/Respawn weapon game rules:
Random;Random:Random - random weapon in every slot
Random[in=Sniper rifle;Pistol] ("in" means include) results in a random choice between a sniper rifle and a pistol. Random[ex=Sniper rifle;Pistol] ("ex" means exclude) results in a random choice that guarantees neither a sniper rifle nor a pistol is assigned to anyone
Added Health Factor & Regen Factor game rules (Health and regeneration will be multiplied by these values. Ranging from 0.01 to 10 for the health factor and 0 to 10 for the regeneration factor, where 0 disables regeneration. Though a base regeneration of up to 20% remains to prevent players from staying K.O. indefinitely)
Added lobby presets
Added Save button to Level Editor
Added telekinesis death cause
Added ability to tp to NPC by clicking (only when Respawn on start and PVP are disabled. During the respawn timer, you can click on an NPC or their corpse to teleport to them. This solves the problem of progressing through levels that rely on body-swapping)
Improved fire replication system (there will now be less CPU/Net load when there is a large amount of fire)
Improved сlient performance in certain cases
Improved !tps command for headless lobby
Improved logic gates performance (4k+ = 130+ fps on my pc vs 1 fps in 0.4.7)
The max number of players has been set to 64
Hotfix: Fixed graffiti not working in LevelLoader
ZIP version (with the DLL included) for those whose browser doesn't allow them to download the DLL directly; there's no need to download both the DLL and the ZIP file