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Fixed NPCs cant activate Activation Zones (which is why the levels with NPC waves weren't working)
Fixed an incorrect tail scale when using /scale
Fixed Playtest button not working for clients in the Level Editor
Fixed the issue where you couldn't leave the lobby while in OBSERVER mode
Fixed /tp & /ban suggesting yourself
Fixed chat scrolling
Fixed door tp after the direction change
Fixed freezes on explosions
Fixed 2x acid damage for clients
Fixed carry desync on unstable connection
Fixed clients caused objects with physics disabled to fall when tapped
Fixed graffiti freezes packets from the host
Added GunGame game rule
After each kill, you will be issued the next weapon listed in the GG SEQUENCE. Upon death, the ON DEATH action will be executed (RESET - restart the GG SEQUENCE from the beginning; ROLLBACK - roll back one step; NONE - do nothing). Please note that picking up weapons from the ground is prohibited in this mode
Added special trigger replication (1 (kill) and 2 (half control))
Added Mode (0 - loop, disabled on start; 1 - loop, enabled on start; 2 - spawn only on activation) & Team to Npc Spawner
Added proper level name to lobby UI
Added velocity reset on /tp
Added Dune eating replication
Added Angle to Lamps
Added Lamp Intensity Changer prop
Added Lamp Color Changer prop
Added auto weapon cleanup (60 sec)
Added background to TAB
Added search to the Arsenal
Optimized Net load a bit
Optimized Blackout Restricted Light shader
UPD Fixed rare crash
ZIP version (with the DLL included) for those whose browser doesn't allow them to download the DLL directly; there's no need to download both the DLL and the ZIP file