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Enderpearl stasis chamber does not work after unloading and reloading chunks #4224

Description

@rubennp91

What behaviour is expected:

What you expected to see
Player is teleported when a stasis chamber is activated after the chunks have been unloaded and reloaded again.

What behaviour is observed:

What you actually saw
Player is not teleported when the stasis chamber is triggered and the chunks were previously unloaded.

Steps/models to reproduce:

This may include a build schematic, a video, or detailed instructions to help reconstruct the issue
1- Build a water column with soulsand on the bottom and 7 blocks of depth.
2- Throw an enderpearl looking directly into the water column. The enderpearl must float and enter stasis mode.
3- Enter the nether (unload the chunks)
4- Exit the nether (reload the chunks)
5- Trigger a piston next to the floating enderpearl so it collides with the piston head
6- The enderpearl disappears but the player is not teleported

paper_issue

Plugin list:

A list of your plugins

  • AdvancedPortals
  • CoreProtect
  • DriveBackupV2
  • Dynmap
  • Multiverse-Core
  • SkinsRestorer

Paper version:

Paste the output of running /version on your server WITH the Minecraft version. latest is not a version; we require the output of /version so we can properly track down the issue.

....�=>.... [10:45:44 INFO]: This server is running Paper version git-Paper-148 (MC: 1.16.2) (Implementing API version 1.16.2-R0.1-SNAPSHOT)
.... [10:45:44 INFO]: Checking version, please wait...
.... [10:45:44 INFO]: Previous version: git-Paper-141 (MC: 1.16.2)
.... [10:45:44 INFO]: You are running the latest version

Anything else:

Anything else you think may help us resolve the problem
I tested the same in a vanilla server and it works fine. If any other information is needed I will gladly provide it.

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